Elon’s Greybeard’s Prospector’s Overhaul – SFO SUBMOD

If you liked this item, please rate it up on Steam Workshop page.

Author: THE Ferreus!

Last revision: 4 Nov, 2019 at 06:26 UTC

File size: 158.72 KB

On Steam Workshop

Description:

((11/3/19 I have adjusted unit costs to feel more balanced. I’ve increased health pools almost across the board. I’ve lessened the economic strain on the faction. It should feel like climbing up a hill now, instead of scaling the side of a mountain. I’ve decided to leave most unit stats untouched for now. By all means, keep leaving feedback and I will continue to update the mod as needed))

Well, it took me awhile. (this being my first mod) but I have made a Sub Mod that balances Elon’s great, Greybeard mod for SFO 🙂
I’ve kept to his vision as best I could. Added some flavor here, some adjustments there. It should play the same, just stronger to survive the SFO landscape.

I hope everyone enjoys it!

Please leave your feedback. If something feels off. Too strong, too weak, too expensive, not expensive enough. I will test it again and see what I can do, if it needs done.

Thanks to Flamboyant Schemer, Catclops for help learning to mod. Thanks to Cataph, Vandy, and Vanguard for answering my stupid questions in discord lol. An finally, thanks to Elon for making such a great mod to begin with!

Am very proud of this. I hope to make more. Though, probably save bigger ones for after the next DLC.

Also if you want to adjust the climate suitability for the greybeards. Elon’s submod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1800364755

And there is another mod here, that just removes climate penalties altogether: https://steamcommunity.com/sharedfiles/filedetails/?id=1158938051