Airbus A320 1:1 (Stormlink Compatible)
The Airbus A320 family are narrow-body airliners designed and produced by Airbus. The A320 was launched in March 1984, first flew on 22 February 1987, and was introduced in April 1988 by Air France. The first member of the family was followed by the longer A321 (first delivered in January 1994), the shorter A319 (April 1996), and the even shorter A318 (July 2003). Final assembly takes place in Toulouse in France; Hamburg in Germany; Tianjin in China since 2009; and in Mobile, Alabama in the United States since April 2016. -Wikipedia
This creation can be spawned in using a custom mission or an edited workbench
Features
-Autoland
-Waypoint Queue + FMC
-Realistic Systems/Starting up Procedure
-Live TV- Watch your favorite channels in flight
-Projected Monitors for for extra detail on 1×1 displays
-Stormlink Compatible
-Cabin Fire Failure System
Overhead Panel
1). BATT 1, BATT 2, BUS TIE: on
2). GALLEY PWR: as needed (on?)
3). APU MASTER, START, BLEED: on (GPU can also be used)
4). GEN 1, 2, APU GEN: on
5). FLT CTRL and ADIRS switches: on
6). FUEL PUMPS: on
7). ENG 1, 2 HYD PUMPS: on
Glareshield and Pedestal
8). Set Autopilot and FMC (optional)
9). L and R ENG FUEL: on
10). L and R ENG: on
11). ENG started?: yes
Overhead Panel
12). APU MASTER, START, BLEED: off
13). ENG 1, 2 BLEED: on
14). PACKS: as needed (yes?)
15). LIGHTS: as needed
1). AUTOBRAKES: on
2). SPEEDBRAKES: armed
3). LANDING GEAR: down, green
4). THROTTLE: ~28.75
Autolanding
1). Take a waypoint about halfway down the runway and input it into the keypad (no need to put it into the FMC)
2). Turn on the autoland switch when you get close. It detects terrain, so if the plane starts climbing it’s probably because you are flying over a hill.
3). The plane should automatically throttle back once it starts descending, so if you have the autobrakes and spoilers armed, the only thing you need to control is the rudder. You only need one hand for this (arrow keys), so great for… multitasking? :/
The autolanding computer pretty much takes your distance to the runway and multiplies it to get a target altitude, which is then fed to an altitude hold, along with some confusing radar altimeters and other stuff I honestly forgot how it works in the first place. However, this basic system means that the computer can detect hills and fly over them, but any abrupt terrain the plane finds (ex. mountains, runways that have an extreme dropoff, etc) it won’t be able to react fast enough to avoid. Because of this, I wouldn’t use the autoland on any runways on a plateau. Pretty much anywhere that’s not on the Sawyer Islands. Runways like Harrison and O’Neill are fine though.
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Credits
NAV Display: https://steamcommunity.com/sharedfiles/filedetails/?id=1748077606&searchtext=glass+cockpit
PFD: https://steamcommunity.com/sharedfiles/filedetails/?id=1744477495&searchtext=glass+cockpit
Dials: https://steamcommunity.com/sharedfiles/filedetails/?id=1761878368&searchtext=dial
Waypoint Queue: https://steamcommunity.com/sharedfiles/filedetails/?id=1627223575&searchtext=waypoint+queue
Autopilot: https://steamcommunity.com/sharedfiles/filedetails/?id=1961597965&searchtext=autopilot
ALT Hold: https://steamcommunity.com/sharedfiles/filedetails/?id=1810789916&searchtext=aircraft+stabilization+mc
If I missed your creation, tell me in the comments and I will add it
Check out my other creations
747-400: https://steamcommunity.com/sharedfiles/filedetails/?id=2570630457
B36 Peacemaker: https://steamcommunity.com/sharedfiles/filedetails/?id=2397328037
This creation can be spawned in using a custom mission or an edited workbench