No Forced March!

If you liked this item, please rate it up on Steam Workshop page.

Author: Fenris_Wolf

Last revision: 2 Jun, 2014 at 08:50 UTC

File size: 0 B

On Steam Workshop

Description:

*****The Divide et Impera makers have included the concept of "No Forced March!" into DeI, and replaced forced march with another stance. Hence, this mod is only necessary to Vanilla users.*****

The mod "No Forced March!" improves the CAI development. It frees up the AI to attack and defend properly.

-> This is compatible with Vanilla Rome 2.

-> This is fully savegame compatible.

By disabling Forced March as a viable option for the CAI, the results are great! Forced March gives 0 movement points, so the CAI does not use it anymore. Fully savegame compatible!

– No more constant ambushes in every second battle, the AI does not attack "undefended" in Forced March stance anymore
– No more fleets double-timing in the middle of the Mediterranean sea, or armies idling around between the AI’s provinces
– Thus increases the defensive capabilities for the CAI if it is under attack
– E.g. Carthago’s hoards to not cycle aimlessly without attacking through the Mauretanian coastline anymore, which made Carthago an undefended city up for the grabs all too often
– The CAI’s armies now choose between "Attack" and "Defend" (along with raiding, sacking, etc), and big Empires develop much better and consistently on the map. If they attack, they attack like a bulldog
– CA’s CAI is glorious indeed, it apparently got confused by the stance design. Maybe Forced March was not part of its constituting development, who knows

Anything else is unchanged, this mod ONLY affects Forced March. The CAI is still the same, still raids, pillages, plunders, loots, sacks, conquers, and all it did before. Seems like it was meant to work without "Forced March", just like in all previous TW titles too!

Have fun!

Thanks to:
Black9 for the description on how to do it!
The Dude for the idea!
The DüB for guiding this to best compatibility!