Imperial Truth – Traits and Heritage
My goal is to fix and upgrade the developers shallowness in all aspects of the game.
I’m slowly creating a detailed Rome Remastered mod pack (which will include: richer map, more territories, new traits and ancillaries, new and rebalanced units and buildings, UI, economy, etc.)
My grand mod will build up from these smaller standalone mods, most of it you will be able to use separately as long it’s not built on each other. Every faction buildings and units chain will be upgraded, but my main focus will be the House Scipii. Except for them, I will try to make the mods more or less historically accurate. House Scipii will have some historically unrealistic units, (like horse archers and phalanx units) and a unique monotheism religion called The Imperial Truth. (Among others it was inspired by the Stoicism philosophy.)
I’m working on this alone in my free time, so do not expect any fast miracle but feel free to try out what is done so far. Also, I always welcome constructive feedback If you have any please write it down in the Comments section below. Testers are always welcome.
First Standalone Mod: Traits and Heritage
This small mod gives 11 heritable traits which you can add to your chosen character through consol command or editing the descr_strat.txt file. [location: …SteamsteamappscommonTotal War ROME REMASTEREDContentsResourcesDatadataworldmapscampaignimperial_campaign]
All of these 7 traits give small buffs to different values, but the main purpose of them to protect the character with „AntiTraits”. For example, your character with the "AncientBloodline" trait can not get traits like "Insane" (Dysfunctional, Quite Mad, Utterly Insane) or "Disloyal" (Apparently Loyal, Doubtful Loyalties, Disloyal) etc. Traits full description below.
Small changes in the additional heritage system: Offspring will more likely have their ancestors’ qualities.
Edited files:
export_descr_character_traits.txt
export_vnvs.txt
Console command look like: "give_trait this DivineGuidance 1"
You have to select a family member before you type in the command!
For family members:
"DivineGuidance" is anti trait for: PublicAtheism, GloriousFool, Anger, Trusting, Paranoia, Hypochondriac, TouchedByTheGods, Superstitious, ReligiousMania, Perverted, Lewd, Bloodthirsty, Sacrilegious, HarshJustice, LenientJustice, HarshRuler, BloodHumour, PhlegmHumour, BlackBileHumour, YellowBileHumour.
Heritage: When your character becoming a faction leader if it has " AncientBloodline " trait.
"AncientBloodline" is anti trait for: Inbred, Ugly, Corrupt, Insane, Deranged, Disloyal, Unjust, Liar, Joker, Coward, Slothful, Aesthetic, ♥♥♥♥, Embezzler, Miserly, NonAuthoritarian, Epicurean, Talkative, Cheapskate, Cuckold
Heritage: From father when character comes of age.
"NobleHeritage" is anti trait for: ApicianRomanVice, GamesHaterRomanVice, RacesHaterRomanVice, ExpensiveTastes, Drink, Girls, Gambling, LaxPersonalSecuity, BadAttacker, BadAmbusher, BadSiegeAttacker, BadRiskyAttacker, BadRiskyDefender, IndecisiveAttacker, Xenophilia
Heritage: When your character becoming a faction Heir if it has "AncientBloodline" trait.
"ImperialEducation" is anti trait for: BoringSpeaker, BadDisciplinarian, Ignorance, BadCommander, BadDefender, BadSiegeDefender, BadInfantryGeneral, BadCavalryGeneral, FearsBarbarian, FearsSlave, BadAdministrator, BadTaxman, BadFarmer, BadMiner, BadEngineer, BadTrader, BadBuilder, Landlubber, Haemophobic, Noctophobia
Heritage: From father when character comes of age.
"SeedsOfTyranny" is anti trait for: DivineGuidance, AncientBloodline, BoringSpeaker, Ignorance, BadDisciplinarian, NonAuthoritarian, Just, Joker, Coward, Slothful, Epicurean, GamesHaterRomanVice, RacesHaterRomanVice, Cheapskate, BadTaxman, BadAdministrator, BadCommander, FearsSlave, GloriousFool, Trusting
Heritage: From father when character comes of age.
"SeedsOfTreachery" is anti trait for: DivineGuidance, AncientBloodline, BoringSpeaker, Ignorance, NonAuthoritarian, Just, GamesHaterRomanVice, RacesHaterRomanVice, Cheapskate, BadTaxman, BadAdministrator, BadTrader, GloriousFool, Trusting, Xenophilia, HarshJustice, LenientJustice, BadAmbusher, Brave, Gambling
Heritage: From father when character comes of age.
"TyrantRuler" is anti trait for: DivineGuidance, AncientBloodline, NonAuthoritarian, Just, Gambling, LaxPersonalSecuity, BadAttacker, BadAmbusher, BadSiegeAttacker, BadRiskyAttacker, BadRiskyDefender, IndecisiveAttacker, Xenophilia, Epicurean, Talkative, Cheapskate, Cuckold, Sacrilegious, LenientJustice, YellowBileHumour
Heritage: When your character becoming a faction leader if it has " SeedsOfTyranny " or/and "SeedsOfTreachery" trait.
For agents:
"ImperialWarden" (Spy, Assassin) ” is anti trait for: BadSpy, BadAssassin, BadConspirator
Heritage: From unique building chain (not implemented yet)
"ImperialAmbassador" (Diplomat) is anti trait for: BadDiplomat
Heritage: From unique building chain (not implemented yet)
"StateMerchant" (Merchant) is is anti trait for: BadMerchant, ExoticTastes, MerchantEnemies, ServesSelfMerchant
Heritage: From unique building chain (not implemented yet)
"ImperialNavy" (Admiral) is is anti trait for: Landlubber
Heritage: From unique building chain (not implemented yet)
Future:
More seats in the senate, and new titles.
My other mods so far:
Part 2: Less Colorful Faction Borders
Part 3: Units and Buildings Overhaul
Part 4: The Great Map Overhaul
Part 5: Name List Extension
My Texture packs so far:
Texture pack 01: Armoured Spartan and Greek Units