HMS Belfast – Weapons DLC
My own interpretation of HMS Belfast, comes with Weapons DLC weapons
Current Weapons DLC armament
12x Artillery Cannons (on 4 Turrets)
12x Light Autocannons (on 6 Turrets)
2x Battlecannons
This is the first iteration completed not long after the release of the weapons DLC, so weapon systems are going to get reworks moving forwards.
Starters for engines can be found on E deck.
The engines are controlled on the bridge using the numeric counters 0 – 4.
0 – Kill Engine
1 – Idle Engine (Engine Start Position)
2 – Slow Speed
3 – Cruise Speed
4 – Full Ahead – Only use for limited time to prevent overheating!
Interior in some areas is blank to help save fps
Current to do list:
1 – automate and make the main gun’s controls more "user friendly" i.e – gun trajectory and angling are calculated properly rather than having the turrets linked directly to seat look x axis.
2 – autoload for main guns after 5 volleys are fired so the turrets are reloaded via ammo connectors
3 – probably more interior stuff / fixing any other problems people encounter…
Credits
Bloxbear – Autoload Microcontroller – It works great!
FN-20 – Radar display