HMS Belfast – Weapons DLC

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Author: Stargaming1

Last revision: 7 Oct, 2021 at 17:24 UTC

File size: 47.98 MB

On Steam Workshop

Description:

My own interpretation of HMS Belfast, comes with Weapons DLC weapons

Current Weapons DLC armament

12x Artillery Cannons (on 4 Turrets)
12x Light Autocannons (on 6 Turrets)
2x Battlecannons

This is the first iteration completed not long after the release of the weapons DLC, so weapon systems are going to get reworks moving forwards.

Starters for engines can be found on E deck.
The engines are controlled on the bridge using the numeric counters 0 – 4.
0 – Kill Engine
1 – Idle Engine (Engine Start Position)
2 – Slow Speed
3 – Cruise Speed
4 – Full Ahead – Only use for limited time to prevent overheating!

Interior in some areas is blank to help save fps

Current to do list:
1 – automate and make the main gun’s controls more "user friendly" i.e – gun trajectory and angling are calculated properly rather than having the turrets linked directly to seat look x axis.
2 – autoload for main guns after 5 volleys are fired so the turrets are reloaded via ammo connectors
3 – probably more interior stuff / fixing any other problems people encounter…

Credits
Bloxbear – Autoload Microcontroller – It works great!
FN-20 – Radar display