Extended Vanilla Experience
Extended Vanilla Experience is a mod aiming to overhaul EUIV without destroying the look, feel or performance of the game. The long term plan is to rework all areas of EUIV to create a more fun and balanced experience.
Direct Download v2.10.4 via Paradox Plaza[forum.paradoxplaza.com]
EVE Thread on Paradox Plaza[forum.paradoxplaza.com]
EVE Wikipedia Page[www.eu4wiki.com]
F.A.Q – Please Read Before Posting a Question
• Military bonuses in national ideas nerfed
• Reworks to several national idea groups
• Sixty-seven new sets of national ideas
• Added new idea group & rebalanced the vanilla ones
• Some idea groups are now mutually exclusive
• Rebalanced most of the policies & added new policies
• Policies can be removed after 5 years
• Reworked many of the trade nodes
• Added new trade nodes & trade connections
• Trade power is now much harder to stack in downstream nodes
• Added a load of new Trade Company regions
• Removed many of the trade nodes that I felt were worthless to gameplay
• Army maintenance cost raises more quickly
• Looting now harsher and longer lasting
• Significantly reduced the base mercenary to prevent overuse
• Actions like sortieing forts, scorching earth and assaulting forts no longer cost points
• Different climate types now have varying maximum attrition levels
• Some other minor changes
• Rebalanced the effects of many religions
• Expanded Orthodox religion with a new Patriarchate mechanic
• Deity mechanic added to Shinto, Inti, Mayan & Nahuatl religions
• Rebalanced the effects of Piety, Patriarch Authority & Fervor
• Catholic countries can now convert to Orthodox & vice-versa
• Muslim countries can now convert to between the three muslim religions
• Restoring the Pentarchy now has a larger impact
• Excommunication is now possible until the end of the game
• Converting religion has varying effects depending on the religious landscape of your nation
• Religiously tolerant nations will have a harder time converting other religions
• Reworked many religious events and decisions to make them more meaningful
• Added new religious events and decisions
• Added some new government types
• Rebalanced the effects of government ranks
• Government types now have a much more meaningful impact on autonomy
• Republican elections are now less rigid
• Constitutional rulers get skill equalisation
• Reworked the Parliament so some seats will automatically support issues based on different factors
• Heir education
• Added five unique buildings
• Added Roads category of buildings allowing armies to travel quicker
• Added building to allow the reduction of the malus provided by marsh terrain
• Twenty new formable nations
• Six new advisor types
• A few new triggered modifiers
• Thirteen new straits
• Over two hundred new events
• Lots of new decisions
• One new disaster
• Rebalanced the effects of power projection mechanic & how power projection is gained
• Truce scaling has been reduced to 1-10 years
• Slightly reworked map with around 20 new provinces and impassable terrain
• More dynamic province names
• Added new cultures and reworked some vanilla ones
• Added culture spreading mechanic
• Overhauled the Philippines region
• The Knights can now raid coasts
• Pac for the basis of the EVE reworked Russian ideas
• Silktrader for the basis of the EVE reworked idea groups
• StarlightTW for his Scandinavian ideas
• Exaenae for his Iraqi ideas
• Thund91 for allowing the use of his "Monarch Names" mod
• JNT for all of the help has given me
• Gigua for allowing me to use an icon from MEIOU & Taxes
• Fredrikslicer for six sets of national ideas
Not Compatible with Ironman