DEI – Primus Pilus

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Author: Chrissant 짜노

Last revision: 17 Oct, 2021 at 08:54 UTC

File size: 147.46 KB

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Description:
THIS MOD REQUIRES Divide Et Impera parts 1,2 and 3!!

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Introduction & Contents

Was it annoying to only have cavalry as Roman generals early in the game? Did you ever wonder why you can’t station a young general with a cheaper retinue of veteran infantry to garrison a province so your more experienced veteran commander can recruit fresh troops and head off elsewhere? Wasn’t it mildly uncomfortable to see so many Praetorian Guards posted throughout your empire when there should only be one attached to the Emperor at all times? If so, this mod is for you!

The changes are as follows:

  • You can now recruit early and late Triarii as well as Veteran Legionnaries and Cohors Evocati as general units. They all upgrade to one another as to form a smooth transition.
  • Polybian Praetorians, Marian Praetorians and Imperial Praetorian Guards have all had their maintenance costs increased, and are capped at 10 per campaign. To compensate, all of them has been slightly buffed with better melee attack and morale.
  • Praetorian Cavalry has been capped at 5 per campaign instead of 10, and is more expensive to maintain, but has better melee attack and morale.
  • All of the units mentioned above now can only be recruited within Italia and Latium, just like Imperial Praetorians.

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Installation & Compatibility
  • To install, first subscribe to this mod, and place this mod above the 3 DEI parts in the mod launcher.
  • If you have other submods for DEI which you want to play with, simply place this mod over them as well to make sure the changes within this mod override them all. If you want to play this mod with my other submods, also place this mod on top of them.
  • This mod is save game compatible and will likely be compatible with all future versions of DEI. I will update this mod should the combat system of vanilla DEI be overhauled once more.
  • Although this mod will be multiplayer compatible, multiplayer in R2 is often a very buggy process that I will not be able help much should it become an issue. All I can say regarding this is make sure both parties have the identical setup and mod load order when attempting multiplayer.

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Credits

All of the texts and entries used in making this submod are not my original work, and are credited to the DEI team.
I have merely rearranged & edited existing content from DEI and the R2 native files to create this submod.
Seriously, go make a donation for DEI or something. The project deserves it.