EpsTweak for Civic Units

If you liked this item, please rate it up on Steam Workshop page.

Author: Eps

Last revision: 18 May, 2021 at 13:31 UTC

File size: 1.66 MB

On Steam Workshop

Description:

EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I’ve split them into small fragments to allow you to make your own custom rulesets.

I remember all the way back when Civ 6 was announced, and they revealed a separate Civics Tree, I was excited. Finally! Science isn’t the only way to make an army! You can devote to culture and still get units to defend yourself with! And then the game came out, with a sum total of… (drumroll)
… one. Combat unit.

So let’s rectify that. This mod adds 4 new units that unlock in the Civics Tree:

Landsknecht Pikeman: Anti-Cavalry unit with 43 Strength that unlocks at Mercenaries. Costs 40% less upfront than a regular Pikeman, but three times as much Gold per turn to maintain. Can move after attacking.

Landsknecht Pike & Shot: Upgraded version of the Landsknecht with 51 strength that unlocks at Mercantilism. Is also cheap upfront and expensive to maintain, and can move after attacking.

Templar Knight: A version of the Knight with 47 Strength that can only be purchased with Faith in a Shrine. Unlocked at Divine Right and requires Iron. Has +5 Combat Strength if with 1 tile of a Religious unit.

Commando: Very expensive Melee unit with 80 Strength that unlocks at Ideology. Requires a Military Academy to make, and cannot be purchased with Gold. But does not use any resource. Can Paradrop and ignores enemy Zone of Control.

NOTE: Yes, I have tried making the Landsknechts only purchasable with Gold. For some reason that doesn’t work.

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm