Campaign Improvement Mod – Civil Affairs

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Author: A Huge Turd

Last revision: 3 Sep, 2020 at 15:23 UTC

File size: 3.08 MB

On Steam Workshop

Description:

Welcome to the Civil part of CIM.

This is an adaptation of Peoples of Rome (PoR) Mod to my CIM – Military Affairs Mod.

The original version of PoR adds population to cities and units will now require manpower to recruit. This mod expands upon this concept adding:

Population effects to taxation.
Population effects to eddicts.
Population effects to Public Order.
Population effects to buildings.

As well as Economic of course.

NewReworked Edicts.
Added seasonal effect (Best for 4TPY) – (Change based on Dresden’s Seasonal Effects but changed to fit the mod.)
Harsher events. (Effects raised)
Better army traditions. (Effects raised)
Better character skills. (Effects raised)
More upkeep for armies as Imperium goes up.
More Food for AI.
Diplomacy very slightly reworked so that AI is more willing to engage.

Some more small things have been tweeked to tune the mod to the other part of this mod Military Affairs:
Check the other part of the Mod (Military Affairs): https://steamcommunity.com/sharedfiles/filedetails/?id=1685843133

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Known Issues
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None that I know of. Please comment if you find any issues!

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Compatibility
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It should be compatible with any unit mods, battle mods and graphical mods.

Maybe compatible with some diplomacy and economy mods but probably not. It depends on how the tables in the other mods are saved.

I like to play with blood mods and IA map on GC is also a really nice one.
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Contributors
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In the mod there are bits of work done by other modders from the comunity. This mod was made for myself over the course of the last 2 to 3 years using mostly my own work and pieces from other mods adapted for this mod.

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Campaign Improvement Mod - Military AffairsSteam Workshop