NuDDen’s Tweaks for Warfare Expanded
Description / Changes
- This modification revises the use of strategic resources by military units. Many units now partially require one resource for production and another for maintenance
- Iron and Niter (and the usual resources such as oil,
Uranium and Aluminum) are VERY important until the end of the game! - Most units (civil, military) have been tweaked (Combat Strength, Ranged Strength, Base Movement, Cost …)
- Siege Units now can move and shoot in one turn
- Most of the units have been rearranged in the tech tree to better fit their respective historical epochs
- All unit classes have one or sometimes two new combat abilities
- All GP are killed when captured
- Most mid and lategame units now require certain buildings to be built
- Forts (+ Roman Forts) can now be built in Woods, Rainforest and Marshes
- For more features see the list below 😉
Integrated (edited) mods and therefore incompatible
- ARS – Improved Movement v2.1
- ARS – Improved Promotions v1.2
- NuDDen’s MoResources
- NuDDen’s Better Unit Texts
- Castles – Better Forts
To do:
- Bugfixing
- Correcting texts for some (unique) units
- …
Credits
JNR, Warfare Expanded Team, Arstahd, Adriaman (thx for helping me with some questions)
Download
Warfare Expanded (Pack 1): Reloaded — Steam Workshop
Warfare Expanded (pack 2): Warships — Steam Workshop
Warfare Expanded (Pack 3): Warplanes — Steam Workshop
Required items:
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Warfare Expanded (Pack 1): Reloaded — Steam Workshop
Warfare Expanded (pack 2): Warships — Steam Workshop
Warfare Expanded (Pack 3): Warplanes — Steam Workshop