NuDDen’s Tweaks for Warfare Expanded

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Author: NuDDen

Last revision: 10 Jul, 2021 at 23:13 UTC

File size: 907.26 KB

On Steam Workshop

Description:
Description / Changes
  • This modification revises the use of strategic resources by military units. Many units now partially require one resource for production and another for maintenance
  • Iron and Niter (and the usual resources such as oil,
    Uranium and Aluminum) are VERY important until the end of the game!
  • Most units (civil, military) have been tweaked (Combat Strength, Ranged Strength, Base Movement, Cost …)
  • Siege Units now can move and shoot in one turn
  • Most of the units have been rearranged in the tech tree to better fit their respective historical epochs
  • All unit classes have one or sometimes two new combat abilities
  • All GP are killed when captured
  • Most mid and lategame units now require certain buildings to be built
  • Forts (+ Roman Forts) can now be built in Woods, Rainforest and Marshes
  • For more features see the list below 😉

Integrated (edited) mods and therefore incompatible

To do:
  • Bugfixing
  • Correcting texts for some (unique) units

Credits

JNR, Warfare Expanded Team, Arstahd, Adriaman (thx for helping me with some questions)