Greenskin Big Bosses [The Silence & The Fury]
By itself, this mod provides a Night Goblin Big Boss, a regular Orc Big Boss, and an extra ranged mount option for normal Goblin Big Bosses. It also modifies the Big Bosses in We’z Speshul if that mod is enabled.
The compatibility with We’z Speshul changes two things:
1) The We’z Speshul: Savage Orc Big Boss campaign skills has Mobility and Growth, rather than Public Order/Training.
2) The We’z Speshul: Night Goblin Big Boss is disabled.
See this submod for some further tweaks to We’z Speshul that I personally use:
"Greenskin Big Bosses + We’z Speshul Redux"
https://steamcommunity.com/sharedfiles/filedetails/?id=2558631927
Features:
Night Goblin Big Boss
- Skills: Replenishment, Boost Income, Assassinate, Damage Walls, Hinder Replenishment
- Mount: Giant Cave Squig
- Has the pre-Paunch&Warden Goblin Big Boss skill tree for old time’s sake.
- Has a "mechanic" involving a character skill that globally buffs garrison Goblin/Night Goblin heroes’ speed, melee defense, and ward save. It has 3 levels, and stacks, so each character with points in the skill will add to the global bonus. See how high you can pump those garrison commanders…
Orc Big Boss
- Skills: Training, Public Order, Wound Character, Assault Garrison/Units
- Can choose one of three skills at a certain level: melee defense aura (40m), boar/chariot move speed bonus (hero’s army), or Mobility (campaign movement bonus for hero’s army).
- Mount 1: War Boar (standard)
- Mount 2: ‘Eavy Boar Chariot: a special chariot with four war boars; the hero is both the driver and attacker, like Grom the Paunch.
- Mount 3: Orc Big ‘Uns (Shields): A bodyguard unit. The hero is the "officer" and has most of his normal HP, but shares the units lower damage/attack/defense. This is a high risk/reward unit. Try equipping something like Masa-moon’s Blade (+100 ap damage to all models in the unit), Fencer’s Blades +6 melee attack/defense, and Talisman of Preservation for maximal results. Even though each Big Un is hitting like a troll, you will still bleed models like any infantry. As a precaution, the AI has been set to never use this mount.
Goblin Big Boss (modified)
- Mount: Added a bow-armed version of Giant Wolf mount. Now you can make use of all those Double Barrels and Gunnerson Krons.
Savage Orc Big Boss (modified – We’z Speshul ONLY)
- Mounts: Boar mount available right away (gain 1 level).
- Skills: Grants Mobility and Growth instead of vanilla Black Orc Big Boss skills.
Other small changes:
- Night Goblin Big Boss replaces Goblin Big Boss in Skarsnik garrisons
- Black Orc Big Boss replaces the Goblin Big Boss in the Black Crag garrison
- Fixed a texture issue with War Boar armor not displaying faction colors properly.
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Credits:
The Orc Big Boss featured here is heavily modified version of the Orc Big Boss from "Expanded Roster – Greenskins – Orc Pack" (Decomposed & Lost2Insanity).