USS Baltimore CA68

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Author: GidBaddy

Last revision: 11 Oct, 2021 at 23:10 UTC

File size: 43.11 MB

On Steam Workshop

Description:

This is USS Baltimore CA-68, a US heavy Cruiser armed with 9 Manually operated Main Battery 200mm Naval Cannons & 12 Radar Operated Secondary Battery 128mm Naval Cannons

Description

This is a heavy cruiser, with a top speed of 30 knots, this is also one of my fastest ships, retrofitted with the new Weapons DLC, it has a block layer thick of Armour/Weight Blocks padding underneath the hull above the waterline, followed by a layer of divisions of watertight walls that part the ship for upmost protection in the case of a flood in the hull, The Citadel is filled with a couple of large warheads to simulate the Most valuable part of the ship, filled with ammunition for the ship, so if you manage to penetrate the 1 block armour, and the Watertight walls, then you will detonate the Warhead and create a large explosion and a fire, The Turrets too are lined with 1 block thick armour blocks on the inside. With a smooth turn rate, this ship will out manouver any other warship, torpedo, or sub. On the downside, she is MASSIVE

Features

– 3 Triple 200m Naval Cannons – Main Batteries
– 2 * 12 128mm Naval Cannons – Secondary Batteries (radar guided)
– 3 20mm machine guns for AA – developed by Strawfinch
– 1 block thick Armour plated hull – Can be overmatched if Shot through the Bow
-Watertight Walls to prevent flood – Only when a leak is present in the hull
– 30 knot top speed + good manouverability
– Sink Feature – Found at the middle of the ship
– Minimalistic Bridge & Control room Beneath (need to Noclip to)

Turret Controls

– Switch Displays using Channel between interior & Exterior Turret views
– Input a value between 1 & -1 in correlation to the ship (0.5 being 45 degrees to the left, 1 being 90 degrees to the left)
FYI – This is my first ship with operational guns so the targeting system is rubbish, you’ll just need to eyeball it

-Secondary Turrets automatically radar lock onto targets that are within 600 metres

Finally You will need
– Infinite Electricity
– Infinite Fuel
– Engine Overheating OFF
– Infinite Ammo (Subjective to whether or not you want to utterly destroy something with secondaries)
– Secondaries can be activated within each individual turret, and has a short radar FOV, and it also has very bad range,
You also need to beware that the first secondary turret, directly behind the 2nd main battery, is behind the main
turret itself, so if you turn it on with a target directly infront of the ship, then it will proceed to shoot the turret