Oatman’s Multiplayer Victory Conditions: Total Domination

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Author: Oatman

Last revision: 27 Feb, 2021 at 05:35 UTC

File size: 35.65 MB

On Steam Workshop

Description:
Originally posted by Oatie Perry:

Do you ever feel like you’ve wasted time,
Speeding through a game, wanting it to not end again?

THE FIRST MOD OF ITS KIND (I think).

Ladies (lol) and Gentlemen, I present to you my humble mod. This bad boy changes the victory conditions for multiplayer campaigns! No more "accidentally razing" your friendemy’s capitol in a fit of blind rage that results in you winning the game, and the campaign over without the choice to continue. While I wish it was possible to add in a choice to continue a campaign after officially winning it, the next best option was to make the new objective of both Head to Head and Coop Campaigns require you and your allies taking every settlement in the game.

Sadly, there are some mod conflicts:

MOD CONFLICTS: NOT COMPATIBLE WITH…

Mods that change the startpos.esf file. This includes any mod that changes starting positions, factions, etc.

Divide Et Impera or Radious (want to eventually create a submod, haven’t figured that out yet).

Mods that change the victory objectives of singleplayer/multiplayer campaigns.

WORKS WITH ALL CAMPAIGNS AND DLC.

I HOPE TO HAVE THIS WORK WITH DEI SOON (SORRY IN THE MEANTIME).

ENJOY AND LET THE SALT FLOW!