Dark Elves Climate Overhaul

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Author: Thorbasn

Last revision: 11 Apr, 2021 at 00:34 UTC

File size: 58.37 KB

On Steam Workshop

Description:

Changes climate tolerance for Dark Elf factions.

Dark Elves + Malus Darkblade:
Desert – Uninhabitable -> Unsuitable
Savannah – Unsuitable -> Suitable
Mountain – Unsuitable -> Suitable
Wasteland – Uninhabitable -> Unsuitable

Lohkir Fellheart:
Desert – Unihabitable -> Unsuitable
Chaotic – Unsuitable -> Suitable
Temperate – Unsuitable – Suitable (As Sartosa is great for Pirates)
Ocean – Uninhabitable -> Suitable
Mountain – Uninhabitable -> Unsuitable

I wanted to add desert and savannah tolerance only for Malus but for reason I do not understand it does not work so I had to change it for all the "regular" Dark Elf factions.

While I was at it I allowed Lohkir to benefit more from confederations and gave him an option to expand to the desert. I have also changed ocean and temperate as Galleon’s Graveyard and Sartosa are really beneficial for pirate-like faction.