Lthelis units and buildings
in this mod adds some lore friendly units, some extra buildings and recuitment changes to other units.
all units are balanced for vanilla version of the game.
A few example in screenshots above can look in game to see more.
removed lothren sea guard units from barracks and now only recuited from Lothern Port Building this gives Lothern faction something abit unique to start with but can be recuited by other high elves if they get the city.
removed corsair units from dark elves barracks and now recuited from all ports
Removed Black Guard from Dread Manse and now only recuitable from Towers of the Black Guard
Added forest dragon to Alarielle faction built from the World Root Entrance
Added vampire count army ability to rise more undead to their ranks when fighting in their own territory with garrison buildings built.
these changes make it abit more lore friendly and spreads the recuit of unit out abit.
Blades of Hoeth are for teclis only to give him alittle extra help and come with a unit cap of 3 units per camp to keep them balanced for early game.
the archers with shields use the same animation as sea guards with shields which is a CA bug with them not showing shields and porthole for archers texture broken this is CA bug as it affects gate guards aswell.
Dragon Court building to recuit Dragon Princes of Caledor requies https://steamcommunity.com/sharedfiles/filedetails/?id=1454144345 but if you don’t want to use that mod this mod will still work without it.
also special thanks to Questing Kiwi for managing to save some of my work after it had been all deleted
also these won’t be compatible with the ones uploaded by Questing Kiwi as i done abit of extra work on them.