Deselect New Materials

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Author: Stephen

Last revision: 16 Jul, 2021 at 02:06 UTC

File size: 344.06 KB

On Steam Workshop

Description:

Deselects newly discovered materials from storage buildings, even if the building was previously configured to accept all items in that material’s category. Now includes the ability to select on a per-building basis whether new types in previously accepted categories are accepted or rejected.

Also works on Bottle Emptier, Canister Emptier, Critter Drop-Off, and Conveyor Loader.

Options

Ignore Food Storage – Allows Refrigerator and Ration Box to default to accept new types

  • Disabled (default) – Ration Boxes and Refrigerators will default to reject all discovered food item types
  • Enabled – Ration Boxes and Refrigerators will default to accept newly discovered food types if they were previously configured to accept all known food types

Source and Support

I do not read comments on this page, as it is infeasible for me to read the comments for all of my mods. In case of problems with this mod, please open an issue on the GitHub source code webpage[www.github.com]. Source code for all of my mods is also located at this link.

A local download for this mod is available on GitHub[www.github.com].