Realistic_Tactical_Battle.pack
IMPORTANT: ANYONE CAN USE ANYTHING OF THIS MOD TO MAKE A NEW ONE WITH NO PERMISSION WITH THE AIM OF REINFORCE THE EXPERIENCE OF THE OTHER PLAYERS.
You have to load it before any other MK1212 mod.
The first aim of this mod is to create a realistic battle system where the actual attilas ai would be able to break your lines or flanks due to the new combat and morale system. Highly recommended to use the realistic_battle.pack with this mod.
Highly recommended to play it on very hard battle difficulty.
!!!!!!!!!!!!!!!!VIDEO( You have to download it if you are not able to see it):
https://drive.google.com/file/d/1oWUs-cK6vRcpmw8OjqC8WKj0RGqzu8hI/view
!!!!!!!!!!!VIDEO2
( https://drive.google.com/file/d/1x22fTu7w5vCsBNp7q3cUlQ0hgQJQyYTH/view?usp=sharing
Pre video context: My right flank is being broken due to being outnumbered by the enemy so I decide to push in the other flank to break it and take the remain units of my left flank to reverse the situation on my right flank.
Video: Unfortunately I don’t arrive in time and my tight flank is broken by the ai so I have to make a tactical retreat, as you can see after the battle I lose the battle but my army is not destroyed ( even it suffers high damage), so I’m able to retreat to my land and recover forces to start a new try turns after like would happen in a real campaign, so this morale system has also impact on the campaign map strategical gameplay) –> Picture:
https://drive.google.com/file/d/1GVOaK1-LG5XI2ahX5h6Oa7AmJd9yc4Er/view?usp=sharing
Summary of the main changes:
1- Battles are longer, land battles should last 15-20 minutes, and some sieges even more. Even if the combat is longer well-done cavalry charges( also the ones of the ai) can break stagnant combat.
2- Morale has been changed so the tactical movements are more important and with the objective of focalizing the ones that the ai uses actually in the game(the balls created by the ai where one o your unit could contain 4 ai units will fall due to the suffered kills, so the ai now is able to break your line). For example, units that have been in long combat and they have lost the %50-%40 of the soldiers they will waver making holes in your line so you must use reserves in your formation if you don’t want to lose battles. Also if the ai is able to break you a unit in your flank due to a heavy cavalry charge or due to long combat where your unit has been losing the combat slightly or has been outnumbered by the enemy can cause to break your entire flank but not the entire army so good use of your reserves can reverse the situation…or not.
3- With this new morale system your units could run away from the battle with still the %50 of their soldiers, but even if that means that you could not use them again in that battle if you win the battle the unit would still be in your army after it.
4- Morale in the sieges has been increased for defenders so they would not break easily. I recommend using 20 minutes of battle time limit because in the combination of this mod to ensure even a more realistic experience by not killing the entire army in a winning battle or losing it in a lost battle. Even more not conquering a city in the first assault letting the ai to have more time to move reinforcements and vice versa
Base version, for main attila–> https://steamcommunity.com/sharedfiles/filedetails/?id=2281984445&searchtext=realistic
Ancient Empires version–>https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic