Glory of Phoenix – High Elves Immersion Mod

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Author: Biniu

Last revision: 8 Apr, 2021 at 16:54 UTC

File size: 595.97 KB

On Steam Workshop

Description:

Introduction:

Glory of Phoenix is a mod that allows you to go deeper into the amazing world of Warhammer Fantasy and experience it from the perspective of the powerful High Elves race.

Features:

There are 47 new technologies at your disposal, each with interesting effects and a unique description rich in lore. Almost all of them require you to conquer a specific region or build a landmark in order to research them. The whole is divided into the following groups:

1. Unite Ulthuan – The Ten Kingdoms of Ulthuan are waiting for you to unite them under one banner and, as the mighty Phoenix King, lead them into a bright future

2. Conquer Naggaroth – Use all the resources of Ulthuan to defeat your greatest enemy. Subjugate and assimilate their cities to gain the bonuses associated with them – but beware, the Druchii will not give up without a fight

3.Second War of the Beard – The lost war against the dwarves has marked the elven empire forever. Try to change the fate, restart the most brutal of wars and regain the long lost Phoenix Crown of Aenarion

4. Road to world empire – rebuild long lost elven power and unite your fellow elves from Athel Loren with the rest of your race, reclaim colonies in Bretonnia and Southern Kingdoms and investigate the rumors of a new Great Chaos invasion

5. Places of Power – Find and explore mysterious places from around the world, capturing some of their secrets

Mod is currently designed primarily for the Mortal Empires campaign, but most of it also works in Vortex

Compatibility:

Won’t get along with anything that changes right side of High Elves technology tree. It should be ok with current version of SFO, but after Sundering update in late April I will release compatible version

Balance:

As with any mod, balance is a purely subjective matter. I have tried not to overdo the bonuses, imposed temporary penalties to assimilate Druchii, and blocked most of the technology with landmarks – still, your units will be able to achieve very high stats.However, this will only happen later in the game (100-200 turns), so I think it’s fair

Future plans:

I’m planning a series of this type of mods. I love Hearts of Iron IV and I took inspiration from paradox’s focus tree idea. First, I have to polish my first mod (Dark Phoenix – Druchii Immersion Mod) and after that maybe Lizardmen or Vampire, time will tell.

I’d be extremely grateful if you could point out any bugs to me in the comments – textual errors, mechanics, or plot inaccuracies. I’m still learning to mod, and reports like this allow me to hone my skills and improve the product

Other work:

Check out my other mod – Dark Phoenix – Druchii Immersion Mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2427578674