Elon’s Marked Gors
The beastmen are among the neglected children of chaos, having been thrown aside in favour of other races. Sometimes, however, through acts of savage brutality or unspeakable depravity, they still can earn the attention of their deities and reap the rewards this attention brings. This mod lets you recruit 2 (currently) of these favoured Bestigors, the avian followers of Tzeentch and the canine Beastmen of Khorne.
Update
09/12 -Added (old edition hound headed) Khorngors to the mod, available for beastmen and chaos in both campaign and custom battles.
-Tzaangors can no longer cast their ranged spell or vortex while in melee. This was done to allow for counterplay by shutting them down before they used all their damage spells.
Adds two custom units (for now), Tzaangors and Khorngors, to all beastmen and chaos factions.
Pretty much compatible with everything. As usual when a new unit is added, the stats are balanced for vanilla. Overhauls such as SFO require a submod to be balanced.
Q: Will you make a submod for compatibility with xyz Overhaul?
A: No! But if someone wants to make a submod for compatibility, then it is appreciated.
Wallclimbing Skinwolves Less climbing, rather sliding upwards, but it gets skinwolves on the walls ;).
Scurvy Dog Reskin Against seafaring Direwolves!
Trolls For The Trollking More Troll units for Throgg.
Greybeard’s Prospectors Faction Overhaul This is a complete faction overhaul with unique tech, lord, units and buildings for ME.
– to mixu for making the script which fixes the dread unit capacity panel when new units are introduced.
– to the people from the C&C modding den for helpfully answering questions.
– to Marthenil for the portrait and porthole tutorial.
– to RomoR for the unit testing mod and the unit testing map
– to Cataph for his awesome TEB and Kraka Drak mods which inspired me to make a faction of my own.
– to h3ro for the Asset Editor Modding tool