Ferals for Drycha [UPDATED FOR S&F]
Hello everyone! Its been awhile since i’ve worked on/added anything to this mod. That is because I plan to remake this mod from the ground up. Why you may ask? This mod was my first big mod and I made this with very little experience in DB tables and in reskins/kitbashing; In other words, I was in way over my head. As a result, many of the mod tables, stats and units either unbalanced or just unrecognisable, meaning its easier to just start from scratch again rather than trying to untangle it. I plan to have the remake out before the end of the year with all the units, buildings and effects redone/ balanced and I still plan on adding at least three units to each forest; until then this mod will remain working on the workshop. Thank you very much for all the support!
Adds in a few feral monsters into Drycha’s faction roster. I plan on adding at least three units for each forest(minus Athel Loren) based on its location. e.g. Cold Ones in Lustria or Feral Hydra in Naggaroth
Click here to see the unit roster, landmarks and locations.
Let me know if you run into any mod conflicts and leave your suggestions or feedback below
Highly recommend Deco’s Varied Monsters, adds a bit of variety to all these monsters. (Screenshots taken with this mod enabled)
If you want to have access to some of the landmarks i’ve added, you will need Mixu’s Unlocker (no units are exclusively tied to these landmarks so you can still use them without the unlocker)
Check out my other mods:
The Black Pit Tribe Returns
Foot Squires for the Empire
The Gloomy Woodz Return
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - The Hunter and the Beast