Lizardmen Expansion Force

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Author: Mrmarko123

Last revision: 10 Jun, 2018 at 08:45 UTC

File size: 7.05 MB

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Description:

Please find below details of the Lizardmen Expansion Force pack, the first of a series of unit packs to give a bit more oomph to the late game.

Currently this is balanced around Radious MOD as this mod is made in part for mine & my friends use.

http://steamcommunity.com/sharedfiles/filedetails/?id=1149634389&searchtext=radious

Temple Guard Club Warriors

These are none halbeard version of the temple guard, specalising in anti infantry.

Temple Old Elite Guard

These are the top tier anti infantry unit, with a small unit size & limits on build numbers to ensure balance – these are an elite fighting force.

Kroxigor Beserkers

These huge creates are rate (limited in campaign) but pack a severe punch, high hp per unit & a noticable boost to core damage – these creates are capable of delivering a powerful blow to the frontlines & best supported by healers) – planned to be reskined to red at a later date.

Ancient Carnosaur

A true deity on the battlefied. limited to one in a campaign this beast is almost twice the size of the standard feral carnosaur.

Credit to the creator of the varied dinos mod for the red skin.

Elite Skink Infantry

These units are the top tier skink melle anti infantry force, there to give some much needed unit variety to the army.

Elite Skink Javelins

This is a noticabe upgrade from the standard javelin infantry, boosting the damage & the AP – but keeping the limitations of range & ammo to give the unit flavour.

Great Terradon

This huge beast has the capacity to cause extreme fear & disprupion – larger than the average Teradon this creature is one of a kind.