Expanded Production Chains [BETA] 1.3

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Author: arminlinzbauer

Last revision: 10 Jan, 2022 at 13:30 UTC

File size: 97.24 MB

On Steam Workshop

Description:

Adds cargo types and industries available throughout the campaign into free play and adds some completely new production chains.

See it in action: https://youtu.be/VBVBmLpeYEg

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IMPORTANT – PLEASE READ IF YOU HAVE QUESTIONS, BUG REPORTS OR FEATURE REQUESTS:

Please do not post bug reports or feature requests in the comments! Reserve the comments section for friendly words of appreciation or general information you want to share with other users of my mods. PLEASE post all other topics (questions to me as the mod developer, bug reports and feature requests) in the discussions section. You can start as many new discussions as you like. This makes it much easier to give relevant information and to put it where it belongs, since it is not possible to reply to comments you post on the mod’s main page (sadly). I WILL DELETE COMMENTS THAT VIOLATE THIS REQUEST. Feel free to re-post offending comments as a new discussion. If possible, check if your question was asked before and don’t post duplicates – instead, add a comment to the existing discussion.
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NOTICES

The tools factory now uses planks and steel instead of just planks – this doesn’t affect existing tool factories, so it should be safe to use the mod in existing save games. To make use of the new requirements in an existing save game you can place down additional (or replace existing) tool factories using the Sandbox mod. When creating a new map, the updated tool factories are placed automatically.

RECOMMENDATIONS

I recommend playing on a new map with size >= Large to fit all production chains comfortably. If your system allows you to use experimental map sizes, you should opt for one of those. In case you’re wondering how to enable experimental map sizes, here’s a tutorial video: https://youtu.be/QzEsygQoFgs

FEATURES

Unlocked cargo types and production chains from the campaign:
– Alcohol (was Whisky in the campaign)
– Alcoholic drinks (was Rum in the campaign)
– Aluminum
– Aluminum ore
– Asphalt
– Champagne
– Cigars
– Coffee
– Coffee berries
– Copper
– Copper ore
– Fish
– Tropical Fruit
– Gold
– Gold products
– Livestock
– Lubricants
– Marble
– Meat
– Oil sand
– Paper
– Sand
– Silver
– Silver ore
– Silver products
– Slag
– Sugar
– Tobacco
– War materials
– Waste water
– Water

Entirely new cargo types:
– Packaging cartons
– Cigarettes
– Fruit juice
– Fruit juice concentrate
– Grapes

Entirely new production chains:
– Vineyard produces grapes
– Champagne factory produces Champagne from grapes
– Cigarette factory produces cigarettes from tobacco and paper
– Packaging carton factory produces packaging carton from paper
– Fruit juice factory produces fruit juice from tropical fruit, sugar and water
– Fruit juice packaging plant produces fruit juice packets from fruit juice concentrate, water and packaging cartons

Altered production chains:
– Base game: Tools now require one of each: Steel, Planks
– Unlocked campaign production chains: Cigar factory now requires 2 tobacco instead of 1 tobacco and 1 paper

LANGUAGES
– English (EN)
– German (DE)
– Russian (RU)

CREDITS

This mod is based on assets and scripts from the vanilla game by Urban Games and the Industrial Revolution mod on Nexus Mods ( https://www.nexusmods.com/transportfever2/mods/17 ) by Aviatori ( https://www.nexusmods.com/transportfever2/users/14456634 ).
I want to thank both parties for their generous permission to use and extend their work and provide this mod to everyone free of charge.

CONTRIBUTIONS

– Fork this mod on GitHub ( https://github.com/code0rc/tf2mod-expanded-production-chains-full ).
– Feel free to open issues and pull requests if you would like to see a feature added to the mod.
– Please don’t make breaking changes to the mod or any of the production chains. Issues and merge requests with breaking changes will be closed without notice.