Longer Land Battles Mod

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Author: Volcano

Last revision: 6 Sep, 2021 at 09:39 UTC

File size: 223.23 KB

On Steam Workshop

Description:

This mod is intended to be used with the latest patch and it is inspired by the RTW2 Alpha Realistic Battle Time (ARB) mod, but the approach here is to have shorter battle times than it, but longer battle times than the standard game. In other words, the mod is similar to ARB, but different adjustments are made, as it is intended to be the middle of two extremes.

Specifically, the creation of this mod was based on my own multiplayer campaign experience where we felt that we were not fully satisfied by the battle time for our own personal tastes, so we tweaked what we wanted to make it "feel right" (a middle of the road between both cases as a mix of "realism" versus "practical", as far as our desire to operate within a 40-60 minute time limit per battle).

***The changes are intended to be minimalistic in nature. No unit values are adjusted!***

Unique changes:

-Base "to hit" percentages reduced over the standard version of the game. Overall this causes half as much blocking to occur than ARB, but much more than the standard game. For the most part, most LARGEST battles with ULTRA sized units should last around 30 to 40 minutes (small and medium battles will last between 10 to 20 minutes). Changing the to-hit values instead of unit values intentionally avoids all the messy and cumbersome adjustments made in other battle mods (like Radious Battle Mod), which are difficult to balance.

-Base "knock down" percentages adjusted.

-Reduced fatigue recovery by 1/2 (idle, idle-rain, idle-snow). The problem with the original values is that it only takes a matter of minutes to recover full fatigue from exhaustion to fresh, where as in reality it should take at least twice as long in order to better stress and reward intelligent use of reserves.

-Increased fatigue accumulation by 2x for charging, climbing, combat, running (both man and horse), but not for light cavalry. This was done because fatigue accumulation does not happen fast enough from these activities, especially from running. In the standard game, you can essentially run halfway across the map before dropping one level in fatigue to "active". This change encourages approach marches (which gives more time to skirmish) as opposed to one side running completely up to the other and engaging.

-Doubled the accuracy penalty for fog conditions to -20% instead of -10%. This was done because the old value of -10% was not a substantial penalty for the powerful missile that exist here. Also decreased the base projectile accuracy for light, medium, and heavy fog and rain and for medium and heavy snow.

NOTE:

This mod was also created for Total War Rome 2 here:

http://steamcommunity.com/sharedfiles/filedetails/?id=198482822