Defence and weapon balance
Improves energy defence and kinetic weapon shield penetration.
Higher level shield modules on attacker and sometimes on hunter class ships will still have HP when ship gets destroyed.
This is intended to balance modules between small and large hulls.
Module Ship HP Def. Shield HP
Shield 1 10 15 300
Shield 2 20 30 760
Shield 3 30 48 2000
Shield 4 40 70 2900
Shield 5 50 98 4300
Shield 2 Vampir 28 34 800
Shield 2 Strat 2 30 52 2100
Shield 3 Strat 2 40 85 3350
Shield 3 Strat 4 40 85 3350
Shield 4 Vampir 45 92 3600
Shield 4 Strat 4 50 114 4200
Shield 4 Strat 6 50 114 4200 1400 reload
Shield 5 Strat 6 60 125 1500 2040 reload
