Mixu’s: Vangheist’s Revenge – SFO
A patch to adjust Mixu’s Vangheist’s Revenge for SFO.
Notable Design Changes:
- Units attributes and stats are properly added/scaled to their SFO counterparts, or similar units.
- As with any ethereal units, they have 75% physical resistance, no armor and around 30% less health than their normal version.
- All ethereal units now have Terror, Perfect Vigor and 45% missile resist like all SFO’s ethereals.
- Since ethereal units are stronger in SFO because of these, these units are also more expensive than their fleshy variant.
- Added SFO’s spy/banshee skills to the Ancient Syreen, tweaked some so they work for both factions, and allowed their recruitment from both ship helm buildings.
- Replaced Dreng Grundadrakk’s Perfect Vigor and speed boost from Doomed Slayer with Grimnir’s Charge (A charge/speed ability from SFO).
Feel free to give feedback. My test save had a good 100 turns but got really boring after the beastmen razed over half the vortex world (the odds of that happening even with SFO…). I couldn’t efficiently find people to attack because the world is ravaged and Vangheist cannot declare new wars, so no new level up and no cove for money to support more than 2 middle-tier armies. So I lack high level testing on the 4 unlockable lords and end battle.
Download
Mixu's: Vangheist's Revenge — Steam Workshop
SFO: Grimhammer II — Steam Workshop
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Mixu's: Vangheist's Revenge — Steam Workshop
SFO: Grimhammer II — Steam Workshop