Good Old Retinues

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Author: Pzyber

Last revision: 7 Jul, 2020 at 18:25 UTC

File size: 125.95 KB

On Steam Workshop

Description:

This mod rebalances the retinue system.

It’s kind of a combination between how the retinues were in the 2.1.6 patch and how the retinues are in the 3.3.4 patch but with some differences.

– Doubles the amount of retinues in each subunit. Makes it more like it was in the 2.1.6 patch but with the number/ratio rebalances from the later paches intact.
– Increased retinue cap per holding from 2 to 2.4. With emperor rank you will get a cap of 6 per holding (the same level as in the 2.1.6 patch) instead of 5. As count to king you will get less then in the 2.1.6 patch where the cap was 6 per holding for all ranks.
– Increased retinue tech multiplier from 1.5 to 2.0 (same value as in 2.1.6).
– Hire cost multiplier reduced to 0.08 (same as in 2.1.6) from 0.14.
– Reinforcement rates are kept at the 3.3.4 value (half of the 2.1.6 value)
– The constant cost multipler is reduced from 0.25 to 0.125. In 2.1.6 retinues were free when not reinforcing.
– Reduced reinforce cost multiplier from 3 to 0.35. In 2.1.6 it was 1.4 (1.4 / 2 (compensation for constant cost) / 2 (to compensate for the slower reinforce rate as of the later patches) = 0.35.

New Cap per Holding:
Emperor = 6
King = 4,8
Duke = 3,6
Count = 2,4

Original Cap per Holding (3.3.4):
Emperor = 5
King = 4
Duke = 3
Count = 2

Original Cap per Holding (2.1.6):
Count – Emperor = 6

Tested with patch 3.3.4 but may work with earlier or later versions.

Direct Download available at (requires that you are logged into Paradox forums)
https://forum.paradoxplaza.com/forum/index.php?threads/mod-pzybers-ck2-mods.962679/