Change the location of the Vodyani’s Quest System.

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Author: yutan

Last revision: 27 Jan, 2021 at 01:07 UTC

File size: 754.69 KB

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Description:
Description

This rewrites Vodyani’s vanilla quest and gives you a star system early on.
This is a rewrite of Chapter 0, Chapter 1-1, Chapter 1-2
It is Chapter 1-2 to get the land.

This mod will jump from chapter 1-2 to chapter 3.

I have moved the rewards from chapter 1-2 to chapter 1-1, and chapter 2 to chapter 1-2.

Would Vodyani have a quest system ?

Though unimpressive, Vodyani have a quest system.
The details are described below.

Quest Chapter 1-1

In Vanilla.
This quest will order you to take out two nearby pirate fleets.
It’s called a neighborhood, but it’s a faraway place.

In this MOD.
This quest will order you to defeat the armed immigrant ships that have appeared on your home system.
For this reason, I suggest you equip your ships with initial-missiles and such on the first turn.
Since this armed immigrant ship is the initial equipment of the UE, it is a very weak enemy.

Quest Choice

Vodyani Quest Chapter 1-2

This quest will provide you with an Ark for colonization.
Please Think of it as an ancient Ark dug up from an exploration site.

-Common… Five Planet. Quest Marker. Vanilla Reward x 2. These are the rewards you originally get here.
-Left Choice… One of the planet is Veil.
-Center Choice… One of the planet is Sykagoja.
-Right Choice… One of the planet is Mezan.

Compared to my other mods, the resources of this land are less.
In other words, I have increased our resources too much over there.

Why is Vodyani’s Quest star system not impressive to you?

Quest star system generation in other factions is as follows.
Generating condition = "Isolated star system" + "A quest star system located at a short distance from your home star system".

Quest star system generation in Vodyani factions is as follows.
Generating condition = "A quest Star system in the galaxy".

Since the distance was not specified, it was always generated in the vicinity of enemy territory.
Therefore, every time you started the game, you had to steal territory from the enemy.
And, You would not have recognized it as the your faction’s Quest System because its name is not distinctive.

…This mod uses the general generation syntax.