High/Dark Elves Artillery Pack

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Author: Uncertainty

Last revision: 31 Aug, 2020 at 19:13 UTC

File size: 435.2 KB

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Description:

Hi Everyone!

This Mod adds 2 new artillery units to both the High Elves and the Dark Elves unit roster:
The Phoenix Claw Bolt Thrower and the Dragon Claw Bolt Thrower for the High Elves along with
The Black Ark Bolt Thrower and the Khaine’s Fury Bolt Thrower for the Dark Elves.

The High Elves Bolt Throwers:

Both Units look identical to the standard eagle claw bolt thrower, however they fire magical bolts that explode on impact and lack the ability to change their fire mode.

Firing 3 bolts at once, the Phoenix Claw Bolt Thrower is fairly similar to the Helstorm Rocket Battery of the Empire. It trades better accuracy and rate of fire for less armor-piercing damage and explosion radius. It excels at disrupting large crowds of enemy infantry and can do quite a lot of damage vs lightly armored targets.

The Dragon Claw Bolt Thrower uses powerful bolts of high magic looking similar to those fired by upgraded towers in the elven cities. It has a good amount of armor-piercing damage, a huge anti-large bonus and a relatively strong explosion to deal with enemy infantry. Combined with high accuracy and average range it is a well-rounded, though pretty expensive top tier artillery piece. However it pays for these strengths with a relatively low rate of fire and a really low hp pool, making it vulnerable to enemy artillery and spells.

The Dark Elves Bolt Throwers:

The Black Ark Bolt Thrower is the equivalent of the Phoenix Claw Bolt Thrower. It has a leadership debuff, but overall less damage and a smaller explosion radius. When used against weak enemy infantry, it can rout the first units before the main battle has even started!

The Khaine’s Fury Bolt Thrower is the top tier artillery unit for the Dark Elves and very similar to the Dragon Claw Bolt Thrower. It has worse accuracy, reload time and explosion damage, but it can apply the madness of khaine debuff! It really shines in the main phase of the battle, when it can quickly send already hurt units into rampage.

The Mod is compatible with Radious Overhaul, and generally should not cause compatibility issues. However, let me know if you run into any problems!

Now everything that’s left to say is I hope you have fun playing with the new artillery pieces! Feel free to let me know your thoughts and suggestions aswell as any problems you might encounter while playing!

Work in progress:
– Custom unit cards

SFO-balanced submod made by Chapter Serf available here!
For those of you who are interested, check out my other Mod: Wood Elves Artillery Pack!

Special Thanks to:
Cryswar for his awesome Modding Guides
Agemouk for his Tomb Kings Unit Mods!
Chapter Serf for investing the time to make a balanced submod for SFO!