Modular Automated Anti Air CIWS [Target Leading] [DLC]

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Author: Vonel

Last revision: 26 Mar, 2022 at 18:31 UTC

File size: 555.01 KB

On Steam Workshop

Description:

This is an example craft containing my Close In Weapon System (CIWS)
Everything you see here besides what was credited below was made by me
Feel free to use on your craft but I do want credit linked back to this post. Thanks.


Video of it working:
https://www.youtube.com/watch?v=k8sS6sFdiiI

General Info
These guns compensate for the distance and the lead of the target. They do not compensate for sideways roll and wind speed. They do try to compensate for own craft movement too but accuracy diminishes the more YOU move.
The target can be going any speed or whatnot and it will accurately track and lead that target.
I cannot guarantee they will always hit, they can be a bit finicky especially in a target rich environment.

They target anything above 20 meters above sea level and 301+ Mass.

The effective ranges of the guns are:
Rotary: 1000M
Heavy: 2500M
Light: 800M

They will not fire unless the target is within range.

There are plans to make a missile turret also.


How do they work?

They take the GPS coordinates of the target and calculate the Delta of the change in the target GPS coordinates and multiplies that delta by the bullet travel time outputted by the ballistic calculator and a set number. Somehow this worked well enough to reliably hit targets.

Any suggestions or bugs please tell me in the comments below and I will try my best to fix them. This is still a WIP as Im not done adding to this system.


Setup Tutorial + Some Info

DO NOT INVERT TURRETS!


Credits:

Ballistic Calculator Simple:
https://steamcommunity.com/sharedfiles/filedetails/?id=2628490430
Radar To GPS Converter
https://steamcommunity.com/sharedfiles/filedetails/?id=2632315001

=Tags=
Weapon DLC CIWS Anti Air AA Rotary AI Automated Leading Capability GPS Warship Airplane

Download
Required DLC:

These DLC should be installed in order to use this item.


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