Starting Traits Rework (All Factions)

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Author: Duke_of_Bretonnia

Last revision: 6 Apr, 2022 at 10:09 UTC

File size: 830.46 KB

On Steam Workshop

Description:
MOD GOAL:

To bring all shared generic starting traits up to WH2 standard and enhance their usefulness.

MOD Description:

Simply adjusts the values for the generic starting traits for all factions to what they were in WH2, as well as including minor buffs to most traits to hopefully reduce players desire to "trait farm"

…………………………………………………………………. Change Log ………………………………………………………………….
(changes only listed if changed from WH2 standard)

ALL FACTIONS
Aggressive
o +5% Charge Bonus (for Army)

Confident
o +5 Public Order

Cunning
o Character gains Stalk attribute

Determined
o -15% all attrition (for Army)

Intelligent
o -10% Building Cost (Province-wide)

Knowledgeable
o +10% Research Rate

Perceptive
o +15% Ancillary steal chance

Strategist
o -5% Upkeep (for Army)

Tactician
o +5% Speed (for Army)

Tough
o +5% Health

Weapon Master
o +5 Melee Defense

Feel free to suggest changes if you feel a trait is now overpowered or still underpowered.