Fertility +1
UPDATED FOR LATEST PATCH
A mod that enhances the main campaign by adding one more fertility level.
Climate change is a nice mechanic idea and does up the challenge of the mid-late game, but the entirety of Europe being meagre/infertile by 445CE is a bit much. This mod ups every province’s fertility by one, and keeps the same number of climate change phases. This means that by the last climate phase the map will be a better mix of infertile/meagre/poor. This will make some buildings more useful in the long run (*cough* wheat farms *cough*) and still keep the incentive to migrate to greener pastures.
This isn’t save game compatible, nor is is compatible with other mods that change startpos values (such as faction starting positions, capitals, turns per year), so be sure to boot up a new campaign!