Better resource buildings

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Author: Matan27d

Last revision: 11 Apr, 2016 at 20:04 UTC

File size: 56.32 KB

On Steam Workshop

Description:

I hate it how in Attila a resource building barely gives you anything(except for gold).
I hate how having a resource in a settlement is just wasting a building slot, its unrealistic and annoying.
That is why I made this mod that makes resources worth your time and allows settlements with those resources to become rich and important! Just like in Rome II.

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The mod was updated
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*All resources give you money, stuff like gems and marble gives lots of money(but not more then gold) while stuff like wood and iron gives less.
Look for gold and gems to get the big cash.
I updated gold to give more money, as this was asked in the comments.

*Special bonuses to make unused buildings worthwhile- iron armory gives armor and weapon bones, marble sculptur gives public order and culture bonus.

*Some buildings modify income, for example wine modifies culture.

*Large empires with lots of resources will get more money, this will help factions like the WRE to survive for longer.

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UNITS WERE ADDED
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SILK: the units come from ERE, sassnids and the hephtelites("white huns")- these are the factions in the map that inhabit the silk road.
All factions can recruit the units shuld they posses silk, this will help factions to have more diversed armies, the out come is very cool and the ERE VS EASTERNS front becomes very interesting.
Rank 4 silk brings the best units but you will need research before you unlock it:
You will get unarmored elephants, naft throwers, Xial horse archers and Imperial drom’s.

Wood: wood is simple, allowing factions to recruit all siege weapons from the buildings.

Gems: gems allow himyar to recruit special jewish units they never seem to use, this make sense
(They will have to take Palisteana for the gems) and will help them make up for their lack of good spearman.
Gems also gives lots of money, so watch for them/

Furs: Furs allows recruiting germanic and nomadic units, giving european factions cool, flexible units and helping the western romans survive shuld they hold on to the resource, the units are strong and can compete with their eastern counterparts(The silk road units).
Rank 4 will give Avar horses, Alani mounted veterns and cheiro balistra.
*note that desert factions cant use the furs as I dont want factions in aethiopia running around building germanic units in Axum.

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