Donkk Cove Residence
Please read! I know Workshop descriptions can be long but, it’s better taking 5 minutes to read it than taking 50 minutes of frustration to find and figure things out for yourself.
Located in the cove just west of the coastal village on the Isle of Donkk, this cozy underwater residence is perfect for terraphobes looking for a home, or those that may find themselves cursed never to set foot on land again.
It may not look like much on the surface, with a simple dock area, fuel and storage tanks, helipad, radio tower, ISO nuclear power generator and access to a small railway platform. The residence itself is below the surface, featuring:
-Open plan living area with garden and BBQ.
-Moonpool with minisub.
-Bedroom and bathroom area, with master bedroom and guest bedroom.
-Strongroom with weapon storage, lights control, self-destruct panel and command station for controlling the tanker NS Akkad and the IAV-8 Buccaneer aircraft remotely.
-The railway platform and roadside coal unloading area runs on battery power by default. To link them up to main generator power, look for pairs of electric cable anchors next to each other at the generator and at the stairs on the railway platform, and connect them with the provided cables.
-The unlock code for the generator, strongroom and self-destruct system is 1984. Doors will remain unlocked as long as the code is entered in either the inside or outside keypads. It is just a way to convey a sense of secure access.
-Activating self-destruct will give you about 100 seconds to get out before explosives go off, everything on the surface is safe. Please note that the Search and Destroy DLC may be required for explosives to work.
-When activating emergency flood, be warned that it may take a long time for water to drain out again. It is a large volume of water to pump out under pressure.
-Exterior, corridor and living area lights is on by default. Room lights can be toggled via buttons usually located close to doors. The power generator will also be on by default.
-The colour of interior lights can be changed in the strongroom via RGB inputs. Interior, exterior, helipad and elevator lights can also be toggled from here.
-Fluids can be transferred between the dock, railway platform and roadside coal unloading area via two-way pipelines. Look for input and output hose anchor points at these locations, simply link up hoses and activate pumps as needed.
The moonpool crane can be controlled via control panel or from the submarine itself.
–Get in the submarine and flip the master power switch, set the depth to about 25m.
–Toggle the top connectors to release the crane and winch down until the crane is underwater (makes it easier to dock again).
–Toggle the crane connectors to detach the submarine.
To dock, simply reverse the process. Docking can take some getting used to but, it’s pretty easy once you get the hang of it.
NOTE: There may be some minor water glitches around the submarine when it’s in the moonpool room (glitches, not bugs. Like in graphical artefacts and not game code going bad), although it’s barely noticeable. It may also appear as though water is entering the submarine when lowering it but, again, it is just a visual glitch, water do not actually enter the submarine. There may also be a brief moment where you may start losing O2 but, it passes quickly.
Winch the submarine all the way down into the water before releasing it. Basically until the water glitching disappears.
The command stations in the strongroom can be used to command the tanker NS Akkad and the IAV-8 Buccaneer aircraft remotely. Each vehicle has it’s own radios so they can be used simultaneously.
–Turn on the radios on the vehicle’s radio control panel.
–Tune in the vehicle’s transmit radio to the same frequency as the command station’s receive radio.
–Tune in the vehicle’s receive radio to the same frequency as the command station’s transmit radio.
–Flip the Radio Control switch on the vehicle’s radio control panel to control the vehicle from the command station.
When using the command stations to set waypoint coordinates and collision avoidance distance, press the "Transmit Orders" button to transmit the data back to the the vehicle. Orders are stored onboard the vehicles via this method so that the they will continue on route should radio contact be lost.
The TV in the living room also connects to both the ship’s and aircraft’s cameras.
CCS-7 Skrat minisub
https://steamcommunity.com/sharedfiles/filedetails/?id=2730581044
NPPC-900 nuclear power generator
https://steamcommunity.com/sharedfiles/filedetails/?id=2663104253
NS Akkad tanker
https://steamcommunity.com/sharedfiles/filedetails/?id=2706782188
IAV-8 Buccaneer aircraft
https://steamcommunity.com/sharedfiles/filedetails/?id=2759986926
-This is an addon, you have to enable addons when starting a new game or load it via the addon editor.
-If you are new to the game and don’t know what the Isle of Donkk looks like, see the last screenshot for reference.
-Full physics detail may be required for the submarine to work properly, you can set this in the game options.