Shek Un-nerfed (updated to refine the stats)

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Author: theigabod

Last revision: 22 Sep, 2020 at 01:34 UTC

File size: 499.71 KB

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Description:
What this mod does:

I edited the vanilla shek race to make them less nerfed. Got tired of a supposed warrior race having so many weaknesses and so few bonuses to combat itself. So I tweaked them a little. They still have weakness in labour and intellectual pursuits. But they don’t have any combat related weaknesses and have a few more bonuses to combat skills. Plus I boosted their hitpoints by 25 to 150 on each body part. These are supposed to be decendants from a specially bred race of warriors dating back to the old empire. So they now have stats that match that backstory better.

The following changes have been made to the vanilla shek race:

  • Hitpoints of all bodyparts +25 (up to 150 now from 125)
  • Weaknesses to dodge and dexterity removed
  • Bonuses added for Athletics, Melee_Defence, Weapons, Martial Arts, and Strength.
  • Heal rate set to 1 instead of 0.9 because you would think at least they would heal at the same rate as the humans they were originally modified from and not have a worse heal rate considering they are specially bred to be warriors.


This should be compatible with anything that doesn’t alter Shek race stats or combat anatomy. If there are any problems please let me know so I can at least mention it in the description if not fix it.


Version 2 removed the bonuses to dodge and dexterity because someone pointed out that they are beefcakes, not nimble flyweights. A bonus to Strength was added also. So the thumbnail is outdated but I don’t have the motivation to change it just this moment.