Fixed and Named Spawns

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Author: Madman_Andre (GNU Rick May)

Last revision: 19 Sep, 2021 at 22:46 UTC

File size: 1013.76 KB

On Steam Workshop

Description:

Have you ever been frustrated about not being able to find Hobbs? Or any of the other recruits that seem to float around, and you can never ever find them no matter how hard you search? Well worry no more! This mod aims to rectify that issue by assigning specific cities to all of the unique recruits that have multiple places to spawn. I.e., they’re going to spawn there, barring extenuating circumstances. For example, Hobbs is now guaranteed to spawn in the Hub, Ruka in Squin, et cetera. This mod also touches on the nine randomly-named unique characters that you probably didn’t even know existed, giving them both names and permanent spawn points.

Listed below are the recruits that could drift around, and where they’re now able to be found:
Bard: Bad Teeth
Doctor Chung: Mud Town
Green: Shark
Griffin: Blister Hill
Hamut: Catun
Headshot: Eyesocket
Hobbs: The Hub
Horse: Fishing Village
Izumi: Clownsteady
Jewel: Drifter’s Last
Kang: Admag
Miu: Shark
Oron: Last Stand
Rane the Giant: Last Stand
Ray: Eyesocket
Riddly: Heft
Ruka: Squin
Silvershade: World’s End
Soman: Fishing Village
Stubs Momuso: Mud Town

The now named unique recruits, and where they can be found:
Careful: Mud Town
Disquiet: Shark
Freebird: Mourn
Jennifer: Smuggler’s Bar
Kell: Brink
Lily: Shark
Scar: Black Scratch
Toes: The Hub
Wall: Flats Lagoon

Notes:
-While I’ve touched on the main world states, I didn’t make any changes to world overrides. This was to give people a chance to find unique recruits still in another city if they managed to accidentally destroy the only place they can normally be found via murdering the person in charge.
-With the nine previously unnamed unique recruits, you can change their names upon recruiting them as it’s set up to go to the character editor upon recruitment. So if you don’t like the names, you can change them. I named them based on their dialogue, and/or what’s implied in it.
-I recommend placing this mod near the bottom of your mod load order, or at the very least beneath mods like Genesis, or mods that make sweeping changes to how and where characters may spawn.
-Also, either a new game or import is recommended. While I think you can get away with just loading this mod into an existing save, there may be weirdness if you don’t import, with characters still appearing in random towns.
-256 Squad limit or another such mod is always recommended, especially if you’re doing unique recruit-centric runs like I am fond of.

Please, C&C is welcome. if you find any bugs or weirdness, please let me know. If you want to do a translation, you have my permission.