Traction FD-12 Diesel Locomotive

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Author: benadrylenjoyer6

Last revision: 27 Apr, 2021 at 11:55 UTC

File size: 1.58 MB

On Steam Workshop

Description:
[disclaimer]

this vehicle uses microcontrollers from:
CrazyFluffyPony’s Pony OS PC
↳found in the computer in the crew quarters
Donkk’s Donkk Line DL78
↳"Tram Slave/Master System" used for controlling multiple locomotives in a single consist
a combination of jecki1379’s Radio controller and AccOriginal’s Touchscreen Radio
↳self explanatory, i liked both radios and frankenstein’d them into one radio ui
Tajin’s Scalable Text Lua Script
↳used to display the running number
Thomas_nl’s Retro Dashboard
↳self explanatory
Geekness’ Interactive Touchscreen Map
↳used for the map in front of the conductor’s seat

this vehicle is an entry for acc’s train contest

Spec Sheet

Motor: 12 Cylinder 3×3 Modular Engine – with proprietary ECU
Drive Type: Direct Drive (6+6R Gearbox)
Axle Count: 8 (AAR: B-B-B-B)
Top Speed w/o load: ~240 km/h
Fuel Capacity: ~12,000 liter Diesel fuel tank w/ fuel filter
Mass: 7862kg
Cost: $106559
Arctic Ready: Yes

Features

-dual cab design
-crew quarters with computer & equipment
-automatic heaters
-simple (hopefully) controls
-on the spot changeable running number
-high towing capacity

Startup Procedure

-ensure main breaker is on (found in hallway)
-pick a cabin and activate the circuit breakers in it
-press the button labeled "Start/Stop"
-wait a few seconds for the engine to kick in
this is not at all realistic, but then again this is stormworks

Side Note

-i REALLY do not recommend using this in public servers without approval from someone with admin priviledges, as though this doesn’t take up much server fps, trains in general can have horrible desync problems in multiplayer
-when subjected to sudden load, engine rpm may violently fluctuate; this is the only disadvantage of using a pid to control an engine of this size
in case this happens, allow the engine to temporarily rev high in low gear, or shut-down and restart the entire locomotive