OgreStack [B18]

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Author: Ogre

Last revision: 14 Dec, 2017 at 04:44 UTC

File size: 171.01 KB

On Steam Workshop

Description:

v1.0 : https://steamcommunity.com/sharedfiles/filedetails/?id=1447140290

Stack Size Mod inspired by the popular XXL mod written by Indeed.

This adds more default categories for stacking as well as the ability to target specific items to increase stack size.
– Category stack adjustments are made via scalars in the HugsLib mod setting menu.
– Individual item stack adjustments are made via the Overrides.xml in the SaveDataFolder

Requirements: HugsLib

IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETTINGS!

Defaults:
(Category Groups)
– Small Volume Resources : 15000 – ( gold, uranium, … )
– Resources : 1000 ( steel, wood, plasteel, … )
– Raw Food : 1000 ( corn, rice, … )
– Raw Meat : 1000 ( meat, eggs, … )
– Raw Plants : 2000 ( smokeleaf leaves, … )
– Meals : 150 ( fine meal, lavish meal, … )
– Animal Food : 2000 ( kibble, hay, … )
– Foods : 1000 ( pemmican, chocolate, … )
– Items : 20 ( horns, mech serums, … )
– Body Parts & Implants : 5 ( arms, bionics, … )
– Textiles : 1000 ( leather, cloth, wool, … )
– Stone Blocks : 2500 ( granite, marble, … )
– Manufactured : x10.0 ( components, wort, chemfuel, … )
– Medicine : 200 ( herbal, glitter, … )
– Drugs : 4000 ( smokeleaf joints, yayo, … )
– Mortar Shells : 25 ( antigrain, high explosive, … )
– Artifacts : 20 ( psychic lances, … )
– Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Individual)
– Silver : 25000
– Beer : 500
– Wort : 2000
– Jade : 15000
– ScytherBlade : 20

Some of the base stack values are ignored on items and set to a fixed value in order to better match other items in their category:
– Resources : Base 75
– Raw Food Meat : Base 75
– Raw Food Plant : Base 75
– Plant Matter : Base 75
– Meals : Base 10
– Animal Food : Base 200
– Foods : Base 75
– Items: 10
– Leather : Base 75
– Textiles : Base 75
– Drugs: Base 400
– Artifact : Base 1

Update December 5, 2017
– Removed Silver from category’s, it’s not a category and is
targeted by default in Overrides.xml
– Renamed category RareResources to SmallVolumeResources
– Split Meat and Raw Plants into their own categories
– Split Cloth and Leather into their own categories
– Added Category Artifacts

– Set stack sizes before multipliers:
– PlantMatter (75)
– Item (10)
– Drug (400)
– Artifact (1)

– Added way to alter stack sizes for individual items! and/or
ban entire categories from OgreStack altering their stacklimit
– Overrides.xml
– Silver (25000) // currency
– Jade (15000) // stack as high as default gold
– Beer (500) // default stack limits make it hard to brew lots of beer
– Wort (2000) // stack as high as default hops

// these take up too much valuable stockpile space
// waiting around for a trader that can buy them
– ScytherBlade (20)

– Added tweeks for specific mods:
– Genetic Rim
– Tiberium Rim
– Cupro’s Drinks
– Vegetable Garden
– Medieval Times

– Added option in mod menu to output a CSV of all
defs that OgreStack thinks are stackable items.
This gives people wanting to set stack rules for
individual items the ability to view DefNames and
Categories for quick entry into Overrides.xml

Update December 13, 2017
– Stacked things are now hopefully being identified properly as things that needed to be counted as a result
Do until ‘X’ bills should work for things like bionics/body parts so long as they are in a stockpile.

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