Scaling Wood Elf outpost economy

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Author: Nothing.

Last revision: 5 Dec, 2020 at 22:21 UTC

File size: 207.87 KB

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Description:
This mod enables the wood elves to scale into the late game with their economy by adding a 4% increase to all building income on the sacrificial grounds outpost building.

Why did I make this mod?
Currently as the wood elves, your income comes to a halt when you have upgraded all your magical forests, now you can use outposts to boost your economy.

The mod manager says the mod isn’t updated!
THE MOD WORKS PERFECTLY NO MATTER WHICH UPDATE IS IN EFFECT, as the code is super simple and doesn’t replace any code, it only adds to the existing code. I know it looks ugly on the menu with the "! mod is not updated" mark behind it, but I am too lazy to reupload the same mod version every update to cleanup the "! mod is not updated" mark.

Do you think I should take this mod along "Fixed Wood Elf outpost income"?
Absolutely not, that would increase the wood elf economy into the cheat realm!

Is this save compatible?
Absolutely yes!

Before the rework it was 2% is 4% not overpowered?
No, I’ve done the math and for every fully upgraded magical forest you gain 100 gold extra for each outpost with the sacrificial grounds building.

Is this mod compatible with mod X?
Yes, as this mod simply adds another line of code (or buff in other words) to the existing sacrificial grounds building, meaning that this mod will always be active no matter what they do to the sacrificial grounds building.

Will this totally rework the way I play the wood elves?
No, this buff is not strong enough to change the way you play the wood elves in the early game, the buff is still too minor to be noticeable if your magical forests aren’t upgraded or you don’t have many magical forests in your possession. Keep note that this effect is only present on the sacrificial grounds building meaning that you will still choose the growth building over sacrificial grounds in the early game, in order to grow your magical forests.

When will this change be noticeable as the wood elves?
With only one magical forest fully upgraded (which takes a lot of time) you will get 100 additional income for every sacrificial grounds building, meaning that if you manage to fully upgrade athel loran too its maximum potential you get 400 gold per outpost, this might seem overpowered but consider that the wood elves have no option to increase the garrison or have access to walls to defend themselves, this means that your armies will serve as your main defence force instead of garrisons, not to mention that upgrading athel loran takes quite a bit of time and money invested into it, it would be unfitting if all that hard work didn’t pay off.

Is this change stronger for certain wood elf factions?
This change does not affect the strength of the wood elf factions, as this buff solely relies on you controlling and upgrading magic forest provinces which depends on the wood elf faction you choose to play.

Don’t you think 5% is a little more fair?
I can certainly make a separate version that buffs it to 5% but as it stands now, I don’t want to go overboard with this change as having athel loran fully upgraded would give the player 500 gold per outpost which would exceed the settlement income for some other factions who might have invested more time and gold into their settlements.

Could you not have stuck this effect to the main settlement building as I now have to choose between building sacrificial grounds and a unique resource building or port?
Yes, I made it this way as the outpost settlement buildings look identical, but are in reality each individual structures (8 different version for the locations on the map) not to mention there are unique versions for each faction capitol, so for the sake of consistency I choose to stick this effect to a singular building that no one would ever build without this effect (I don’t mean to hate on the other buildings but I want all buildings to have a use where the player will consider all options, not simply spam 1 singular type of building) in an outpost which would be available to all outposts, no matter where they are located.
An even better solution would be to take this mod in conjunction with the “Wood Elves – Outposts Enhanced” mod, as with these two mods you solve the garrison, having to choose between a resource/port building and the late game economy issue that the wood elves currently have.

I have a patreon now!
So, uhm, if you like what you see, and you’d like to see more, or have any suggestions, I’m right here!
https://www.patreon.com/torakmodding