Tactical State Cleaner
Removes units generated in the tactical space when they’re no longer needed, according to a whitelist in the mod’s XComGame.ini. Checks for units that should be removed when you finish missions and when you load a saved game on the strategy layer.
This *shouldn’t* be targeting anything actually important but for obvious reasons be prepared for the possibility that this deletes something a mod needs later.
If you’re wondering why someone would use this, when I tested it out myself it removed approximately 1500~ unitstates and 2200~ item states from a campaign that had reached February 1 2036 and came with a noticeable improvement in performance in areas like when the game had to package gamestates for strategy -> tactical transfers and what not.
