Tactical State Cleaner

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Author: RealityMachina

Last revision: 31 Mar, 2022 at 03:12 UTC

File size: 95.23 KB

On Steam Workshop

Description:

Removes units generated in the tactical space when they’re no longer needed, according to a whitelist in the mod’s XComGame.ini. Checks for units that should be removed when you finish missions and when you load a saved game on the strategy layer.

This *shouldn’t* be targeting anything actually important but for obvious reasons be prepared for the possibility that this deletes something a mod needs later.

If you’re wondering why someone would use this, when I tested it out myself it removed approximately 1500~ unitstates and 2200~ item states from a campaign that had reached February 1 2036 and came with a noticeable improvement in performance in areas like when the game had to package gamestates for strategy -> tactical transfers and what not.