Wars of the Late Republic, Parthian and Gallic Wars V1.5

If you liked this item, please rate it up on Steam Workshop page.

Author: Nick1assassin

Last revision: 10 Feb, 2022 at 06:33 UTC

File size: 1.22 GB

On Steam Workshop

Description:

This mod places the campaign into the late Roman Republic at 60BC. Major figures at this time include Julius Caeser, Pompey, and Crassus.
The Parthian Empire rules at the East and many barbarian tribes still exist around Romes Borders. This mod has been on the back burner for a while so I decided to finish it up recently.

This mod combines assets from Total Bellum

-Add many custom Greek units the the Egyptian faction and converted their culture to Greek.
-Gives the barbarians the ability to upgrade to large city and build all tier 4 Buildings.
-Added many new units to the barbarian, Greek, eastern, and Carthaginian culture groups.
-Check out the mod from Crysix here https://steamcommunity.com/sharedfiles/filedetails/?id=2489012066

Other Open source Mod Ideas from other mods I liked so I also included in this mod.

-Additional Senate seats, increased mission time, and reduced penalties by Aluxii
-Permanent watchtowers at the beginning of the Campaign by Ganim
-Trade value adjustments by Aluxii
-No Campaign Boundary Lines by Ganim
-Unit officers and standard bearers by Chief Zuma
-Recruitable generals by Bobo Mauser
-More walking people in cities by Boicote
-Better merchant income by Ganim
-Horde and Sack factions abilities for barbarians from BI expansion.

Campaign Map

-This map uses the expanded Mundus Magnus Campaign map.
-Rome is merged into a single faction at the start so the Scipii, and the Brutii are not playable and will have the faction destroyed popup whenever a new campaign is started.
-Since Rome controls a huge amount of the map, smaller factions on the borders have good starting infrastructure to build up their economies and armies.
-+20% more movement points for all unit types to help AI defend their lands better at the start of the game.
-When barbarian factions loose all their settlements, they will form a horde and migrate around the map to find a new home region.
-Adjustment to distance to capitial public order penalty.

Buildings

-Settlement upgrade buildings provide an additional tax bonus.
-Mines can get different income based on mineral types (gold, silver, tin, lead, and copper).
-All factions can build tier 1 trade caravans
-Greeks, Carthaginians, Eastern, and Egyptians can all tier 5 military and economy buildings.
-Eastern factions can build sewers, bath houses, paved roads and highways.
-All Greek factions can build all greek temples.
-The romans can build all roman temples.
-Adjusted trade income values for roads, markets, and ports.
-Barracks, archery ranges, and stables give +1 recruit exp for new units trained at the max build level for that faction.
-Low tier units get more exp recruit bonuses at higher tier recruitment buildings to make them a more viable option in late game.
-Blacksmith gives +1 to armour, melee attack, and missile attack to max of +3 at foundry level.

Units

-All units have a complete stat re-balance to lengthen the time of battles for a more tactical experience.
-Battle movement speed reduced by 25% except on paved surfaces for longer battles and more control of large armies.
-Units armour, morale, and defence skill increased.
-Charge bonus increased for cavalry making their use and role more valuable.
-Infantry unit sized normalised (Ultra Size) to 240 troops, archers at 160, cavalry at 120, general 100.
-Eastern cavalry set to 140, and nomadic cavalry set to 160.
-Unit depth is increased to resemble squares instead of rectangles for easier movement in sieges and open battles so the battle lines are not ridiculously long.
-Infantry is 10 troops deep, pike men are 8 deep, cavalry are 6 deep, elephants and chariots are 3 deep.
-Since missile units are smaller, they got a boost to ranged damage and an increase to missile capacity.
-Hoplites have changed animations changed to more historically accurate. Thanks to the RTR: Imperium Surrectum team for porting the animations from Roma Surrectum 2.
-Roman legionary units have a changes animation, also ported over from the Roma Surrectum 2 mod.
-Cataphract and heavy cavalry units have a changed animation, also from the Roma Surrectum 2 mod.
-Medium and Heavy infantry/Spear units have the shield wall and schiltrom ability from barbarian invasion.

Additional Notes

-There are additional time frames I want to add to this series, The mithridatic wars and Caesers civil war.
-If there are any changes, imbalances that should be addressed, leave a comment and I will look into it when I have time.