RR Barbarian Invasion LittleFixer with recruitable regional mercs (2.0.5)

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Author: wladqis

Last revision: 11 Apr, 2022 at 12:46 UTC

File size: 3.5 MB

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Description:

This mod is little fixer for Barbarian Invasion campaign (new version 2.0.5). Nomadic factions (except Slavs – they has own Slavic religion) can build all tepmles/shrines for nomadic gods – same done for german factions with their own temples/shrines. Shrines/temples/churches have better conversion effect in settlements now – effects are triple – religious buildings now make sense (It is so unbalanced and unrealistic that every figure/general in the region or neighboring province has the same conversion’s effect as religious building in a settlement). Fixed bug when christian academic buildings (hermitage, monastery, abbey) have no conversion effects – because pagan and zoroastraism religions have same effects from tavern and academic buildings.

Fixed bug from Vanilla when some factions can’t build ports (Huns, Goths/Ostrogoths). Governor buildings are now contact center with mercenaries and all mercenaries are recruitable and retrainable in their "home" regions ( for example mercenary graal knights in Northwest European and Britain regions etc… – exactly in same regions where their are available for hiring on campaign map, every mercenary unit has this availability.). Old system of hiring mercs on campaign map also works. Mercs are also available in custom battles so you can try them there. Compatible with last patch (2.0.5).