HF – ICS Hermes (R1.1.7)

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Author: Kithid

Last revision: 4 Oct, 2020 at 23:23 UTC

File size: 998.4 KB

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Description:
-= R1.1.7 =- Unlocks at LvL 20 – CPU Tier 4 – Size Class: 27 CV
– Late Game – Industrial Command Ship & Mining Vessel (ICS) – CV

** So something has come to my attention and I don’t know when this was changed or if it was never available within the survival gameplay to begin with. But, "you can not (anymore?) use the teleporter with a fixed target within the player created structure". So the "intra-teleport network" no longer works as it did at the time of the creation of this ship.

My suggestion would be to reset the destination variable of the teleporters (in creative mode, or pick them up and replace them again) to be generic ones and use them for normal functionality (sadly).

HF – ICS Hermes

Helios Foundations new Flag Ship "Hermes" is the latest ship of the line. A specialised Capital Mining Vessel with vast storage capabilities for truly long and extended mining missions.

This ship is designed for Space flight only, so it is not advisable to land on planet unless in extreme emergencies.

With several comfortable crew quarters and R’n’R facilities. A dining area atop a mezzanine overlooking the gardens below. This ship can undertake extended missions without needing to return for provisions by growing its own food and medicinal components. It’s also equipped with two Medical Bays in the aft and fore sections of the ship. Additionally, one aft crew lounge is available to relax and have a snack during your breaks. In the forward section the ships Bar and go-to place, "On The Rocks" is there to help you really let loose and wind down after a long day.

Command decks are situated above the main Bridge area. The bridge houses the Main Drill Turret operators as well as tactical stations and gunnery bridge in the back of the area. Admin areas are situated next to the armory on the the same deck.

Combat capabilities are mainly defensive arrays of Flack and Rocket turrets, but in a pinch it can act as supportive fire. Should the need arise, some turrets can be swapped out for more powerful options. The power generation can certainly handle the upgrades.

Functions:
– Late game Mining CV.
– Cargo Transportation.
– Multiple Mining Turrets for Co-Op play.
– Several comfortable crew quarters
– Full range of medical equipment across two Sickbays, aft and fore.
– Common Hygiene facilities.
– Advanced on-board manufacturing.
– External Teleport Network.

Storage:
12 x 320,000 SU Ore (Can be reconfigured)
1 x 320,000 SU Ammo (Can be reconfigured)
1 x 320,000 SU Cargo (Can be reconfigured)

Utility:
Detector
O2 Stations – Multiple at key locations.
Multiple WiFi
Armour Lockers
Armour Repair
Advanced Constructors
Small Constructors for low intensity processing
Food Processors
Fridges
Warpdrive + Pentaxid tank
Shield

Tools:
4 x Mining Turrets (Can be reconfigured)

Defence:
8 x Sentry Turrets – Internal security
7 x Flack Turrets – On a separate grid from rocket turrets.
10 x Rocket Turrets – On a separate grid from flack turrets.

Aside: I would like to thank everyone who have participated and helped in my streams as I was working on this ship for what became well over 100 hrs across the month of September. Your presence is appreciated and I had a great time. I will continue to build on stream for those who care to watch. https://www.twitch.tv/kithid