Achievable Hegemons
Drastically reduced requirements to use Hegemony mechanic.
Not Ironman compatible.
Rebalanced static & scaled modifiers, for best use with forcelimit reducing mods.
List of Hegemony Modifiers:
Economic:
Immediate modifiers:
Interest per annum: -0.5
Monthly war exhaustion: -0.05
Foreign Spy Defence: +25%
Yearly inflation: -0.05
Scaled modifiers:
Yearly inflation: -0.05
Goods produced: +10%
Min autonomy in territories: -15%
At max power:
Governing capacity: +25%
Naval:
Immediate modifiers:
Monthly war exhaustion: -0.05
Foreign Spy Defence: +25%
Naval engagement width: +10%
Scaled modifiers:
National sailor modifier: +200%
Blockade efficiency: +200%
Subject liberty desire: -10%
Naval barrage cost: -40%
At max power:
Artillery Fire: +1
Military:
Immediate modifiers:
Monthly war exhaustion: -0.05
Foreign Spy Defence: +25%
Province warscore cost: -10%
Scaled modifiers:
National unrest: -2
Land attrition: -10%
Years of separatism: -10
Movement speed: +10%
At max power:
Artillery Bonus vs Fort: +1
Compatible with any mod that does not edit:
<common/hegemons/0_economic_hegemon>
<common/hegemons/1_naval_hegemon>
<common/hegemons/2_military_hegemon>
Though balance will be dubious.
Recommended to use with mods that reduce forcelimit, such as: Responsible Warfare