Negative Mobility Fix

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Author: Kiruka

Last revision: 14 May, 2022 at 14:15 UTC

File size: 173.06 KB

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Description:

So this mod here is something that’s been a long time coming. It’s not just for LWOTC / Mod Jam players, it’s for all WOTC players, but it’s going to be more relevant to you the more mods you have that add things like enemies, abilities, and gear.

Let me tell you about its features.

– The purpose of this mod is to prevent any character template in the game (be they your soldiers, enemy units, or anything else) from going under 0 Mobility in any circumstances. This isn’t a scenario that’s likely to come up in a completely unmodded WOTC experience, which is probably why Firaxis didn’t account for it. "Why does it matter?" Simple: any unit that goes into negative Mobility will instead effectively have unlimited Mobility. They can run anywhere on the map in a single action. This is horrible, bad, and disgusting, and needs to be purged immediately.

– This is done through an Event Listener put together by RustyDios. Any time a unit begins its turn or is attacked, the listener checks its Mobility stat; if the Mobility would be lower than 0, it sets it to 0.

Requirements:

– The Highlander is a hard requirement to make the Event Listener work. Chances are you already have this unless you play vanilla (just get WOTC already).

Conflicts:

– There shouldn’t be any. I made this with maximum compatibility with other mods in mind. RustyDios did all the real work. Let me know if this isn’t the case.

Credits:

– RustyDios for rewriting the entire mod into something that has the intended function without the horrible crashing. You should consider giving him some simp bucks[www.buymeacoffee.com] if you have some that you’re not giving to VTubers.

If you don’t see your name in the credits and think you should be there, let me know ASAP.

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