USS-Proxima
(CV CPU Tier 4+, Class 11, Unlock Level 25)
Primary roles: Combat, production, storage, hangar, shield, warp, farm, Reforged Eden Only
Quick patch: Fixed o2 issues in a few rooms including the transporter area. No other changes were made.
The USS-Proxima is heavily inspired by Star Trek style ships but not a replica. It comes stock with a fair amount of weaponry, storage and production, enhanced shield, advanced warp drive, small farm, secure bridge and main bridge, repair bay, and much more. This ship requires over 4.8 million cpu and will need Quantum, Auxiliary, or other means to increase the CPU. It does contain areas to add these parts. To get around the ship, it has one central elevator to get to all decks. The secure bridge is both right off the main elevator and also has a quick way in and out for game play purposes.
Offense and Defense
The hull is made with hardened steel with some xeno backing blocks in certain areas. The interior is made with carbon substrate. It comes stock with 30 retractable turrets (9 Rocket, 9 Positron, 3 Flak, 9 minigun, 2 sentry guns) as well as 8 Laser Cannons and 8 Artillery cannons. It has 2x320K Ammo bays.
It comes with an advanced shield + 4 Shield chargers, 4 Shield Banks, and a fusion reactor. The ship is also decently maneuverable and quick using 18 XL thrusters, all but two mounted in the nessels.
Production, storage, and utility
The Proxima comes with 4 advanced constructors, 4 small constructors, 1 deconstructor, 2x320K ammo bays, 6x320K storage bays. It also comes with a full sickbay, armor locker and repair, T2 repair bay and console, 18 grow plot farm, location to add offline protection, 1st person cockpit (located at the front of main bridge), locations to add 20 Large solar panels (in crew rooms), + some other items.
Other rooms and areas
The USS-Proxima also has engineering areas, Holodeck (not shown fully in blueprint pictures), Transporter room, Computer core rooms, crew areas, galley, water tank, captains quarters, pocket cockpit, 1st person cockpit, secure bridge and main bridge (both 3rd person views), and plenty of passenger seats.
Features Summary:
1. CPU Tier 4+, Size Class 11, Player unlock level 25, Reforged Eden Only
2. Hardened steel hull with some xeno backing in places
3. Heavy Shield + 4 shield chargers, 4 shield banks, fusion reactor
4. 2×320 Ammo Storage, 6X320 Cargo storage, many cargo boxes
5. 9 positron, 9 rocket, 3 flak, 9 minigun turrets, 8 artillery and 8 laser cannons
6. 18 grow plot farm, sickbay, hangar, computer core rooms, much more.
7. T2 repair bay and console
8. P menu controls weapons, power, repair bay.
9. (Requires an additional 2.8 million CPU before operational)
10. Secure Bridge with quick access entry.
11. Red Alert lighting if launchers are activated
12. Armor lockers, Armor Repair, food processors, 2 production areas
13. Outer saucer rooms (crew, etc) are designed to hold 20 large solar panels within however do not come stock. Each room is different and can hold different number of solar panels. The ship also comes with 4 small solar panels located in the nessels above the pylons.
14. Long range radar and detector
15. 6 point wifi to have good area coverage from all sides of ship
I hope you enjoy!
Notes: This ship is designed for an aggressive hit and run strategy in combat situations. It does have larger than a normal shield that also has a quick recharge rate. Also the ship has powerful thrust and able to do quick maneuvers. Please let me know if you find a bug somewhere.
If you have following the video progress on this build, I had to make a last minute change after testing in game. I had to remove all the launcher blast doors as even when opened, they still count as closed to weapons which prevented all the launchers from being usable. Also, the two crew rooms that lost o2 because of non air tight blast doors now have o2 due to the blast doors being removed.