[RAF] Supermarine Swift F.7 [Weapons DLC]
The Supermarine Swift was a prototypical transonic fighter of the Royal Air Force.
Sensing the need for a replacement to the aging Gloster Meteor, the British Air Ministry issued Specification F.43/46, seeking a daytime jet-powered interceptor aircraft. With the outbreak of the Korean War, the Specification was revised and the need for a capable interceptor became drastic enough for the RAF to order two designs off the drawing board, those being the Hawker Hunter and the Supermarine Swift.
The Swift would enter service in 1954 and briefly operate alongside its rival design, but would quickly prove itself problematic. Next to teething issues typical of 1950’s jet aircraft, the Swift would suffer a string of serious accidents that would lead to the types grounding in the same year. Despite serious redesigns in the form of the FR.3 and FR.4, the Swift would be withdrawn from the interceptor role, and by 1955, owing to its brief but poor service history and a development cost that reached up to £20 million, its cancellation was considered.
The F.7 would be the final development of the Swift, and would only serve as a test-platform for the No.1 Guided Weapons Development Squadron at RAF Valley, testing the Fairey Fireflash missile and its associated guidance systems. Only twelve were produced, and the aircraft was never intended for full military service, with the ten serving prototypes being used exclusively for missile testing.
This particular aircraft is not based on any specific aircraft, but depicts a generic FR. Mk.7 in RAF service.
– 2x hardpoints with included Fairey Fireflash AA-missiles
– Gyroscopic gunsight
– Adjustable Radio transciever
– Easily accessible ammo drums for reloading.
Note: Manual will continuously be updated through user input
# Flight parameters #
– Maxiumum speed : 160m/s
– Cruise speed : 130m/s at 2.5km
– Cruise altitude : 2.5km
– Stall speed : [Undetermined]
– Fuel Capacity : ~1500L
– Max. Safe Range : 55km
– Operational radius : 28km
# Cold Start Procedure #
– (0) – Engaging the parking brake is advised, but not necessary.
– 1 – Disconnect ground utilities (Generators, refueling hoses, Airstairs)
– 2 – Set throttle to 5.
– 3 – Activate "Engine Pumps" switch.
– 5 – Press and hold "Engine Starter" until you hear the engine fire up.
– 6 – Disengage Parking brake.
– O – [Optional] Shut canopy with "Canopy" key on the right side of the cockpit
# Shutdown Procedure #
– 1 – Deactivate "Engine Pump" switch.
– 2 – Throttle down to 0
– 3 – Wait.
# Hardpoint operations #
– 1 – Active "Master Arm" switch on the central console.
– 2 – Use [2] key or arrow buttons to cycle through hardpoints.
– 3 – Press [1] to deploy ordnance.
# Radar operations #
– 1 – Locate circuit breaker on the right side, next to gunsight.
– 2 – Engage circuit breaker
– 3 – Locate "activate Radar" switch on right-side console.
– 4 – Activate radar.
# Further Notes #
– As with any 1950’s jet in real life, watch your fuel. This is one of the few aircraft where you can see the fuel needle move.
– Be careful when taking off. This aircraft is prone to tailstriking if you pull up too hard.
– No heating on board. Wrap yourselves up if you’re taking her anywhere cold. Like anywhere above 3k, for example.
– Sid V – A flexible, functioning hardpoint system.
– Sakyamoney – Radar – https://steamcommunity.com/sharedfiles/filedetails/?id=2660448815
– Lazakamikaza – Gunsight script – https://steamcommunity.com/sharedfiles/filedetails/?id=2633425909
– MrNJersey’s tutorials – For helping me understand how to build things in this game.
If I have forgotten to credit anything, please inform me so I can adjust the Credits accordingly.