Mandalorian Culture + Religion (1.6)

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Author: Dr Jimothy

Last revision: 2 Jun, 2022 at 03:56 UTC

File size: 338.94 KB

On Steam Workshop

Description:

Hey! This mod is inspired by another mod, go check it out:
https://steamcommunity.com/sharedfiles/filedetails/?id=2343727184&searchtext=
(warning: doesn’t seem to work anymore, so I wouldn’t recommend using it, but still show the original creator some love)

Adds Mandalorian culture, which has 5 new / unique traditions in addition to already existing ones, as well as 4 new casus bellis. No vanilla files were harmed in the making of this mod, so this mod should be compatible with most other mods.
I don’t know if it’s compatible with Sinews of War cos I’m not a Sinews of War player. If you wanna test it it let me know what results you get and I’ll put them here so that other Sinews players know.
In total the Mandalorian culture has 16 traditions and all but one of them are geared to war.

Traditions added by mod:
– Mandalorian Code
– Warriors from Youth
– Home At War
– Constant War
– More Traditions

Mandalorian traditions that are in base game:
– Quarrelsome
– Swords for hire
– Reverence for veterans
– Stalwart defenders
– Warrior monks
– Staunch traditionalists
– Stand and fight
– Sorcerous metallurgy
– By the Sword
– Warrior Culture
– Zealous people

Adds 2 new religions, one of which is just the unreformed version of the other. Both have a special doctrine combining the benefits of the "stabby stabby" tenets, as well as the astrology, communal and ambition tenets.

Casus Bellis:
– Mandalorian conquests: same as the normal conquest CBs but they don’t give truces afterwards. Go ahead and attack the same person over and over.
– Mandalorian suppression: Can only be done against Mandalorians by non-Mandalorians. Is county-level war but you get to keep all seized territory in addition to taking the target county. No truces. Costs nothing to declare.

This is the way.

Likely future features:
– More CBs or depth to existing ones, like declaring war to suppress Mandalorians lets that Mandalorian ruler call for aid from Mandalorians across zaworldo, but size of army gained depends on how many Mandalorian counties there are out there.
– Add helmet doctrine to the religions
– Add the Darkblade, a medieval version of the Mandalorian Darksaber. It’s not just a weapon, it’s a symbol of one’s right to rule Mandalore and only meant to be passed between people by winning it fairly in combat.
– Let the Mandalorians start with some innovations. mfw Mandalorians don’t start with heavy footmen or onagers.
– More names, both first and last names. Feel free to suggest some since atm there’s only 11 dynasty names, 14 male names and 7 female names.

If you have any ideas for how to improve this mod, let me know in the comments or my discord.

My other mods, of which there are approaching 40, some big like the Eldians mod and others small like Holy Orders Enhanced, as of writing so check them out there’s bound to be a few things you’ll like:
https://steamcommunity.com/workshop/filedetails/?id=2777025419
My discord, where you can request mods, make suggestions for how to improve existing ones and have fun with other "people":
https://discord.gg/UbJAjKfTCM
My YT channel, which will be home to videos about both CK3 and some stories I’m making:
https://www.youtube.com/channel/UCq2ULiT-uUkuIDXLY8JYxtA

QNA:
Q: Can I make add-on mods for this mod, make mods integrating this mod etc?
A: Yes.

Q: Should I comment "This is the way"?
A: Yes.

Q: Will you make Sith and Jedi stuff?
A: No. 90% sure there’s already mods of that, and Mandalorians are more interesting to me.