[KV] Change Dresser – B18

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Author: Kiame Vivacity

Last revision: 7 Jun, 2018 at 04:30 UTC

File size: 684.03 KB

On Steam Workshop

Description:

[1.0] version is available via download: https://github.com/KiameV/rimworld-changedresser/releases/download/1.0/ChangeDresser.zip

Use ModSync RW[ludeon.com] to know if/when there’s an update

This version will NOT be updated to 1.0 as this is an older version of Change Dresser. For those that want the newer version please follow this link: https://steamcommunity.com/sharedfiles/filedetails/?id=1385697110

The newer version is not save game compatible so only use it on new saves or saves where you have not already built a Change Dresser. Consider that version as the one going forward to release.

Adds a Dresser, Mirror, and Mending Attachment to the Furniture tab.

Change Dresser
-Build Menu: Furniture
-Size: 1×1
-Cost: 40 steel + 40 wood/stone/steel
-Stores: Apparel

Change Mirror
-Build Menu: Furniture
-Size: 1×1
-Cost: 20 steel + 20 woo/stone/steel
-Wall Mounted

Mending Attachment
-Build Menu: Misc
-Size: 1×1
-Cost: 250 steal + 6 components + 20 wood/stone/steel
-Energy: 10 W (not in use) or 1000 W (in use)
-Place within 6 squares of a Change Dresser to have apparel automatically mended/repaired
-Research Required: Mending & Multi-Analyzer
Mending Mod not required (highly recommended though)

If a pawn is told to interact with these – via right click – the pawn can change their Hair Style, Hair Color, or Body. Additional interactions are available with the Change Dresser: Change Apparel Color and Store Apparel.

Selecting the Change Dresser will give some additional functionality:
Manage Apparel – View what’s stored in the selected dresser and drop selected apparel on the ground.
Assign Outfits – Assign outfits to pawns for both when they are not drafted and when they are drafted. When a pawn has outfits assigned to them, they will be able to instantly switch between outfits when selected – button will appear at the bottom that can be selected by the user.
Empty – Place all the stored apparel on the ground around the dresser.
Include Apparel In Trade – Designates whether to include the apparel stored in the dresser in trade deals.

Example for Assigned Outfits
The pawn Mina has outfits Everything, Worker, Light Armor Range, Heavy Armor Melee.
Everything and Worker are civilian outfits (non-combat)
Light Armor Range and Heavy Armor Melee are combat outfits

When Mina is not drafted, she can change between Everything and Worker.
When Mina is drafted, she will change to the last combat outfit she was wearing – we’ll say Light Armor Range in this case. She can then switch to Heavy Armor Melee and back to Light Armor Range as needed.
When Mina is done in combat or is incapacitated/killed she will switch back to the last civilian outfit she was wearing.

Note:
The apparel worn prior to an outfit change will be removed from the pawn prior to the change – this allows apparel that was being worn to be put back on if applicable. There must be a change dresser available for the previously-worn apparel to go to otherwise it will be dropped on the ground around the outfit-changing pawn. Consider having an extra change dresser which allows all apparel with a Low Priority setting if the other Change Dressers have restrictive filters.

Forming Caravans
Stored apparel will be available for caravans. Until the pawns in the caravan either exit the map or are told to cancel the caravan, the apparel will remain scattered around the dresser. If something goes wrong and the items are not collected, let me know and click the "Collect" button on the change dresser.

As of now if the Cancel button is used from the Form Caravan window, the apparel will not be collected. This will likely remain the case for the time being due to limitations in modding tools.
This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan

Mending Attachment
Will detect if apparel within attached Change Dressers need to be mended.
Each Mending Attachment can only mend one apparel at a time.
More than one Mending Attachment can be attached to one or more Change Dressers (many-to-many relationship)

Mending mod Patch (not required)
Patch to allow pawns to remove apparel from a ChangeDresser and mend it:

AlienRaces:
All Outfit Assignmnet/Apparel actions are available to Alien Races
Body and Hair attributes can be modified depending on the alien race. Not all alien races can have hair, different head types, etc.
Species changing is not available (can’t change from a human to an alien) (this is a code limitation and not a design decision on my part)

Direct Download: https://github.com/KiameV/rimworld-changedresser/releases/download/A18/ChangeDresser.zip

Ludeon Thread: https://ludeon.com/forums/index.php?topic=35632.0

GitHub: https://github.com/KiameV/rimworld-changedresser/

Thank you translators!
Vaniat – Chinese Simplified and Traditional
Proxyer – Japanese
Ɲơɴɑɱɛ – German
Gidreess – Russian
Boundir – French

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