Missile Unit Refill and Far Shot. Bugs Fixed!!
1) Fixed missing table entries from other refill mods that originated with Magnar and Vanilla
2) Five separate refill effects for Naval units, Artillery, Archers, Skirms and Hurlers
3) Renamed all abilities and phases to be easily moddable by players
4) Fixed a vanilla bug with Far Shot and gave the ability to several elite archer units
5) Stat Effects are balanced to fall between preferences of popular overhauls. For ex:
-Naval Units gain +9 but can only refill once. All Marine units must get the same value to override the Vanilla value (something that other mods aren’t doing)
-Artillery gains +10 but artillery can only refill once (to not drag out battles)
-Arrows gain +15 and a 2nd tier effect gives elits and hurlers +17
-Other timing and effects are easily readable
Compatible with most non-overhaul mods since no units or projectile stats are involved. Radious, FOTE, etc.
Includes Charlemagne and Belisarius campaign units and is compatible with most unit overhauls.
Only Vanilla Units included in this version.
Credits to Magnar and all the other attempts at refill dynamics by other Attila modders.
