Elven Expedition – Old vs New
**Compatible with every mod including overhauls like SFO/Crynsos only for ME campaigns**
Update Five – Storm of Chaos – 28/10/18
This update and all changes are inspired by the Warhammer Storm of Chaos campaign supplement.
- Order of Loremasters extra settlement is the Bay of Blades and when the player is Nagarythe they gain Sorcerers Islands.
- Factions extra armies generals are named after special characters from the lore.
Update Four – A part of the Evil Rises Update – 30/09/18
- Averlorn now has a settlement.
Update Three – A part of the Grim Update – 25/09/18
- Added Prince Eltharion the Grim to the Badlands playable as Lothern otherwise AI controlled as Yvresse and he starts at level 4.
- Fixed bug of generals dying on first turn.
- Lothern doesn’t start at war with Yvresse/Cothique and the latter two factions don’t start at war with any Bretonnian factions.
This mod gives an extra settlement to the Order of the Loremasters and Lothern with an accompanying upkeep-free army in the Kingdom of the Beasts for OoL and either Araby or the Badlands for Lothern (Player/AI still retain their home region eg Star Tower). This mod also adds Prince Eltharion the Grim who starts in the Badlands and is playable as Lothern. If the player chooses another faction to play as, Eltharion falls under the command of AI Yvresse while AI Lothern gets Sorcerers Islands. Eltharion also starts the game with four free levels.
Settlements
- Bay of Blades – Order of Loremasters
- Sorcerers Islands, Araby – Nagerythe (Or Saphery under AI)
- Dragonhorn Mines, Badlands – Lothern (Or Yvresse under AI)
- Serpents Coast, Kingdom of the Beasts – Averlorn
Lothern doesn’t start at war with Yvresse/Cothique and the latter two factions don’t start at war with any Bretonnian factions. Each factions extra armies general is named after s special character from the lore.
Part of my "Old vs New" range of mods, these mods aim to increase the interaction between the New World and Old. As it stands the New World and Old World currently have very little interaction in the game, this mod changes that by giving two settlements to two High Elf factions with accompanying upkeep-free armies in Araby and the Kindom of the Beasts. This provides some degree of gameplay variety to any faction that interacts with the Southlands region and the High Elf factions themselves. Conflicts erupt that span the shores of the Warhammer world as friend and foe are dragged into distant wars.
Teclis has called on the Fleet Masters of the Tower of Stars and the Fortress of Dawn to send expeditions to Araby and the Kingdom of Beasts to help in his search of fallen waystone and to gain strategic positons over the land and seas for the looming war.
This is a LUA script which is highly compatible with other mods as it runs separately to other mods. The script works basically by selecting one of several pre-determined scenarios and then making the necessary changes. The pack file name is SR_elvencolonies if you want to have a look or edit anything. I’ve moved Arkhan to the mainland now that he’s lost Sorcerers Islands and if controlled by the AI he gains the Black Tower of Arkhan settlement. King Hakor who resided at the Black Tower of Arkhan has been moved north to his other settlement. If the player chooses Lothern to play as Yvresse gains sorcerers islands.
- Tweaks and Balances – Please provide feedback in the comments
For the full Storm of Chaos and Old vs New experience subscribe to the Compilation Mod
Update Two part of The Divided update – 15/09/18
- The two extra settlements are now split between two High Elf factions.
Update One – 09/09/18
- When controlled by the AI, Arkhan the Black also gains the Black Tower of Arkhan settlement. This is to balance the loss of Sorcerers Islands and to give him a buff in general as his campaign performance is often poor in vanilla as well.